F1 Racing Championship (PS2) help needed

Codecs, formats, encoding/decoding of game audio, video and music
mikewwm8
Posts: 4
Joined: Tue Sep 28, 2021 11:35 am

F1 Racing Championship (PS2) help needed

Post by mikewwm8 »

Hello all,

I've been having issues in regards of ripping music from F1 Racing Championship. With PSound I only managed to rip SFX and with other tools like MFAudio and Cube Media Player I'm getting nothing. My main theory is that the music is stored in one of the Data.Bin files inside the disc, but I don't know how to extract those files. Anyone able to help out?
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: F1 Racing Championship (PS2) help needed

Post by BloodRaynare »

So, I've decided to take a look of the files off this game, and I created this TXTH file to play the files inside the SOUND directory.

Requires vgmstream (download here) and any media players that supports it.

(Note: Look for files inside BNK_10\1 and BNK_11\1 for the musics)

Code: Select all

header_file = *.SH
body_file = *.SS

subsong_count = @0x08
subsong_spacing = 0x28
base_offset = 0x0c

channels = 2
sample_rate = @0x08
data_size = @0x10
start_offset = @0x18
interleave = 0x800

codec = PSX
num_samples = data_size


Paste the codes above into a text editor, save it as ".SS.txth", then put it on the same directory as the SS/SH/SB files
(Or download the attached txth files below. I've renamed it to txt as it was the accepted format. Rename the extension from txt to txth so vgmstream would recognize it).
Drag the SS files to the media players of your choice (Assumes you've installed the vgmstream plugin)

.SS.txt
mikewwm8
Posts: 4
Joined: Tue Sep 28, 2021 11:35 am

Re: F1 Racing Championship (PS2) help needed

Post by mikewwm8 »

Thank you very much for the solution! At first I had trouble with making it work, but I'm glad I can now hear the cool menu music from the game. I appreciate it :)