Gears 5 .uasset

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Gears 5 .uasset

Post by DJ Normality »

Well after dumping files and exploring with Model Researcher I found this if anyone can make a tool.
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Uv's seem to be overlaying but it is the correct layout.
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Sample .uasset
https://drive.google.com/file/d/1GThKs9 ... sp=sharing
spiritovod
Posts: 719
Joined: Sat Sep 28, 2019 7:00 pm

Re: Gears 5 .uasset

Post by spiritovod »

@DJ Normality: Thanks for explaining the base layout. If you'll provide more samples, it will be possible to support the game in umodel: https://www.gildor.org/smf/index.php/to ... l#msg41379
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Gears 5 .uasset

Post by DJ Normality »

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Some ultra veteran help :D
I sent him more samples, Ill host them here too if anyone else would like to try over on Gildor but i trust akderebur's approach.
https://drive.google.com/file/d/1d9fOSc ... sp=sharing
spiritovod
Posts: 719
Joined: Sat Sep 28, 2019 7:00 pm

Re: Gears 5 .uasset

Post by spiritovod »

@DJ Normality: Could you provide cog_marcus_fenix_camskel_skeleton file as well?