DEATHLOOP Subtitle File
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- Posts: 44
- Joined: Tue Sep 14, 2021 12:25 am
DEATHLOOP Subtitle File
Hi forum, about an hour ago I downloaded Deathloop from Steam. We're looking forward to translate the game to Turkish, we found the resource file for subtitles. However Arkane, seems changed resources system over Dishonored 2. Anyone can help to make a script for this resources pack from Deathloop? https://www.icloud.com/iclouddrive/0z_DF2-Y_Lg8Fwc7BQq8LNOBw#rsc%5Fdecl%5F0
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- Joined: Wed Jun 01, 2016 5:53 pm
Re: DEATHLOOP Subtitle File
Here are UI Menu etc texts.
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- Joined: Tue Sep 14, 2021 12:25 am
Re: DEATHLOOP Subtitle File
h3x3r wrote:Here are UI Menu etc texts.
Thank you so much! Can you share your script or can you find the font files? This font does not support the Turkish Language so we need to change it. If you can I will appreciate it so much!
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- Posts: 165
- Joined: Wed Jun 01, 2016 5:53 pm
Re: DEATHLOOP Subtitle File
OK here is lame script by me. You must only change ArchiveNum in script. It can't unpack some of map resources. Most probably problem with compression algo. Use 64-bit QBMS.
Change in script number "if ARCHIVENUM == 0" to a number of archive you want to unpack.
Usage: Select Script > Select resources archive > Select folder to unpack > Select again resources archive.
Here are Archive Numbers:
Code: Select all
comtype oodle
open FDSE "master_resources.index" 0
open FILENAME "?" 1
get SIGN long
endian big
get IDXSIZE long
getDString DUMMY 0x18
get FILES long
for i = 0 < FILES
endian little
get FILEID long
get FTSTRLEN long
getDString FILETYPE FTSTRLEN
get FPSTRLEN long
getDString FILEPATH FPSTRLEN
get FFPSTRLEN long
getDString NAME FFPSTRLEN
get OFFSET longlong
get SIZE long
get ZSIZE long
get DUMMY long
get UNKN long
get ARCHIVENUM short
string NAME p "%s/%s" _unpacked NAME
if ARCHIVENUM == 0
if ZSIZE == SIZE
log NAME OFFSET SIZE 1
else
math OFFSET + 12
clog NAME OFFSET ZSIZE SIZE 1
endif
endif
next i
Change in script number "if ARCHIVENUM == 0" to a number of archive you want to unpack.
Usage: Select Script > Select resources archive > Select folder to unpack > Select again resources archive.
Here are Archive Numbers:
Code: Select all
0 rsc_decl_0.resources
1 rsc_gen_0_0.resources
2 rsc_gen_0_1.resources
3 map_menu_0.resources
4 map_antenna_01_p_0.resources
5 map_antenna_02_p_0.resources
6 map_antenna_03_p_0.resources
7 map_antenna_04_p_0.resources
8 map_island_01_p_0.resources
9 map_island_02_p_0.resources
10 map_island_03_p_0.resources
11 map_outro_p_0.resources
12 map_outro_02_0.resources
13 map_tutorial_01_p_0.resources
14 map_tutorial_02_0.resources
15 map_upper_antenna_p_0.resources
16 map_uppercity_01_p_0.resources
17 map_uppercity_02_p_0.resources
18 map_uppercity_03_p_0.resources
19 map_uppercity_04_p_0.resources
20 map_wharf_01_0.resources
21 map_wharf_03_0.resources
22 map_wharf_04_0.resources
23 rsc_images_0_0.resources
24 rsc_images_0_1.resources
25 rsc_images_0_2.resources
26 rsc_images_0_3.resources
27 rsc_images_0_4.resources
28 rsc_images_0_5.resources
29 rsc_images_0_6.resources
30 rsc_images_0_7.resources
31 rsc_images_0_8.resources
32 rsc_images_0_9.resources
33 rsc_images_0_10.resources
34 rsc_images_0_11.resources
35 rsc_images_0_12.resources
36 rsc_images_0_13.resources
37 sfx/rsc_sounds_0_0.resources
38 sfx/rsc_sounds_0_1.resources
39 rsc_anims_0_0.resources
40 rsc_ui_0_0.resources
41 rsc_ui_0_1.resources
42 rsc_ui_0_2.resources
43 rsc_ui_0_3.resources
44 rsc_ui_0_4.resources
45 rsc_images_1_0.resources
46 rsc_images_1_1.resources
47 rsc_images_1_2.resources
48 rsc_images_1_3.resources
49 rsc_images_1_4.resources
50 rsc_images_1_5.resources
51 rsc_images_1_6.resources
52 rsc_images_1_7.resources
53 rsc_images_1_8.resources
54 sfx/rsc_sounds_1_0.resources
55 rsc_anims_1_0.resources
56 rsc_images_2_0.resources
57 rsc_images_2_1.resources
58 sfx/rsc_sounds_2_0.resources
59 rsc_anims_2_0.resources
60 rsc_images_3_0.resources
61 rsc_images_3_1.resources
62 sfx/rsc_sounds_3_0.resources
63 rsc_anims_3_0.resources
64 rsc_images_4_0.resources
65 sfx/rsc_sounds_4_0.resources
66 rsc_anims_4_0.resources
67 rsc_images_5_0.resources
68 sfx/rsc_sounds_5_0.resources
69 rsc_anims_5_0.resources
70 rsc_images_6_0.resources
71 sfx/rsc_sounds_6_0.resources
72 rsc_anims_6_0.resources
73 rsc_images_7_0.resources
74 sfx/rsc_sounds_7_0.resources
75 rsc_anims_7_0.resources
76 rsc_images_8_0.resources
77 sfx/rsc_sounds_8_0.resources
78 rsc_anims_8_0.resources
79 rsc_images_9_0.resources
80 sfx/rsc_sounds_9_0.resources
81 rsc_anims_9_0.resources
82 rsc_images_10_0.resources
83 sfx/rsc_sounds_10_0.resources
84 rsc_anims_10_0.resources
85 rsc_images_11_0.resources
86 sfx/rsc_sounds_11_0.resources
87 rsc_anims_11_0.resources
88 rsc_images_12_0.resources
89 sfx/rsc_sounds_12_0.resources
90 rsc_anims_12_0.resources
91 rsc_images_13_0.resources
92 sfx/rsc_sounds_13_0.resources
93 rsc_anims_13_0.resources
94 rsc_images_14_0.resources
95 sfx/rsc_sounds_14_0.resources
96 rsc_anims_14_0.resources
97 rsc_images_15_0.resources
98 sfx/rsc_sounds_15_0.resources
99 rsc_anims_15_0.resources
100 eLID_English/rsc_sounds_16_0.resources
101 eLID_French/rsc_sounds_17_0.resources
102 eLID_Italian/rsc_sounds_18_0.resources
103 eLID_German/rsc_sounds_19_0.resources
104 eLID_Spanish/rsc_sounds_20_0.resources
105 eLID_Russian/rsc_sounds_21_0.resources
106 eLID_Polish/rsc_sounds_22_0.resources
107 eLID_MexicanSpanish/rsc_sounds_23_0.resources
108 eLID_BrazilianPortuguese/rsc_sounds_24_0.resources
109 eLID_Japanese/rsc_sounds_26_0.resources
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- Posts: 44
- Joined: Tue Sep 14, 2021 12:25 am
Re: DEATHLOOP Subtitle File
h3x3r wrote:OK here is lame script by me. You must only change ArchiveNum in script. It can't unpack some of map resources. Most probably problem with compression algo. Use 64-bit QBMS.Code: Select all
comtype oodle
open FDSE "master_resources.index" 0
open FILENAME "?" 1
get SIGN long
endian big
get IDXSIZE long
getDString DUMMY 0x18
get FILES long
for i = 0 < FILES
endian little
get FILEID long
get FTSTRLEN long
getDString FILETYPE FTSTRLEN
get FPSTRLEN long
getDString FILEPATH FPSTRLEN
get FFPSTRLEN long
getDString NAME FFPSTRLEN
get OFFSET longlong
get SIZE long
get ZSIZE long
get DUMMY long
get UNKN long
get ARCHIVENUM short
string NAME p "%s/%s" _unpacked NAME
if ARCHIVENUM == 0
if ZSIZE == SIZE
log NAME OFFSET SIZE 1
else
math OFFSET + 12
clog NAME OFFSET ZSIZE SIZE 1
endif
endif
next i
Change in script number "if ARCHIVENUM == 0" to a number of archive you want to unpack.
Usage: Select Script > Select resources archive > Select folder to unpack > Select again resources archive.
Here are Archive Numbers:Code: Select all
0 rsc_decl_0.resources
1 rsc_gen_0_0.resources
2 rsc_gen_0_1.resources
3 map_menu_0.resources
4 map_antenna_01_p_0.resources
5 map_antenna_02_p_0.resources
6 map_antenna_03_p_0.resources
7 map_antenna_04_p_0.resources
8 map_island_01_p_0.resources
9 map_island_02_p_0.resources
10 map_island_03_p_0.resources
11 map_outro_p_0.resources
12 map_outro_02_0.resources
13 map_tutorial_01_p_0.resources
14 map_tutorial_02_0.resources
15 map_upper_antenna_p_0.resources
16 map_uppercity_01_p_0.resources
17 map_uppercity_02_p_0.resources
18 map_uppercity_03_p_0.resources
19 map_uppercity_04_p_0.resources
20 map_wharf_01_0.resources
21 map_wharf_03_0.resources
22 map_wharf_04_0.resources
23 rsc_images_0_0.resources
24 rsc_images_0_1.resources
25 rsc_images_0_2.resources
26 rsc_images_0_3.resources
27 rsc_images_0_4.resources
28 rsc_images_0_5.resources
29 rsc_images_0_6.resources
30 rsc_images_0_7.resources
31 rsc_images_0_8.resources
32 rsc_images_0_9.resources
33 rsc_images_0_10.resources
34 rsc_images_0_11.resources
35 rsc_images_0_12.resources
36 rsc_images_0_13.resources
37 sfx/rsc_sounds_0_0.resources
38 sfx/rsc_sounds_0_1.resources
39 rsc_anims_0_0.resources
40 rsc_ui_0_0.resources
41 rsc_ui_0_1.resources
42 rsc_ui_0_2.resources
43 rsc_ui_0_3.resources
44 rsc_ui_0_4.resources
45 rsc_images_1_0.resources
46 rsc_images_1_1.resources
47 rsc_images_1_2.resources
48 rsc_images_1_3.resources
49 rsc_images_1_4.resources
50 rsc_images_1_5.resources
51 rsc_images_1_6.resources
52 rsc_images_1_7.resources
53 rsc_images_1_8.resources
54 sfx/rsc_sounds_1_0.resources
55 rsc_anims_1_0.resources
56 rsc_images_2_0.resources
57 rsc_images_2_1.resources
58 sfx/rsc_sounds_2_0.resources
59 rsc_anims_2_0.resources
60 rsc_images_3_0.resources
61 rsc_images_3_1.resources
62 sfx/rsc_sounds_3_0.resources
63 rsc_anims_3_0.resources
64 rsc_images_4_0.resources
65 sfx/rsc_sounds_4_0.resources
66 rsc_anims_4_0.resources
67 rsc_images_5_0.resources
68 sfx/rsc_sounds_5_0.resources
69 rsc_anims_5_0.resources
70 rsc_images_6_0.resources
71 sfx/rsc_sounds_6_0.resources
72 rsc_anims_6_0.resources
73 rsc_images_7_0.resources
74 sfx/rsc_sounds_7_0.resources
75 rsc_anims_7_0.resources
76 rsc_images_8_0.resources
77 sfx/rsc_sounds_8_0.resources
78 rsc_anims_8_0.resources
79 rsc_images_9_0.resources
80 sfx/rsc_sounds_9_0.resources
81 rsc_anims_9_0.resources
82 rsc_images_10_0.resources
83 sfx/rsc_sounds_10_0.resources
84 rsc_anims_10_0.resources
85 rsc_images_11_0.resources
86 sfx/rsc_sounds_11_0.resources
87 rsc_anims_11_0.resources
88 rsc_images_12_0.resources
89 sfx/rsc_sounds_12_0.resources
90 rsc_anims_12_0.resources
91 rsc_images_13_0.resources
92 sfx/rsc_sounds_13_0.resources
93 rsc_anims_13_0.resources
94 rsc_images_14_0.resources
95 sfx/rsc_sounds_14_0.resources
96 rsc_anims_14_0.resources
97 rsc_images_15_0.resources
98 sfx/rsc_sounds_15_0.resources
99 rsc_anims_15_0.resources
100 eLID_English/rsc_sounds_16_0.resources
101 eLID_French/rsc_sounds_17_0.resources
102 eLID_Italian/rsc_sounds_18_0.resources
103 eLID_German/rsc_sounds_19_0.resources
104 eLID_Spanish/rsc_sounds_20_0.resources
105 eLID_Russian/rsc_sounds_21_0.resources
106 eLID_Polish/rsc_sounds_22_0.resources
107 eLID_MexicanSpanish/rsc_sounds_23_0.resources
108 eLID_BrazilianPortuguese/rsc_sounds_24_0.resources
109 eLID_Japanese/rsc_sounds_26_0.resources
Thank you so much again! Is there any ways to pack this up? Or just use without packing?
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Re: DEATHLOOP Subtitle File
Could you please upload master_resources.index?
I have the sensation that multiple compressions are supported and moreover that the files are compressed in chunks.
I have the sensation that multiple compressions are supported and moreover that the files are compressed in chunks.
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- Posts: 44
- Joined: Tue Sep 14, 2021 12:25 am
Re: DEATHLOOP Subtitle File
aluigi wrote:Could you please upload master_resources.index?
I have the sensation that multiple compressions are supported and moreover that the files are compressed in chunks.
Thanks your help I can't send the file through forum because it big. I'm uploading it to drive. https://drive.google.com/file/d/197XA-msTKGyPcZ_pEP948Rs66mrKx-fy/view?usp=sharing
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- Joined: Wed Jul 30, 2014 9:32 pm
Re: DEATHLOOP Subtitle File
Perfect. Good news is that there are no chunks involved, probably the developers had something in mind but then didn't implement that feature.
Here is the script:
http://aluigi.org/bms/deathloop.bms
Just run it on the index file and it will automatically dump all the content of all the archives.
By default the script will ignore the referenced archives not available on disk, so (for example) if you have only the index file and rsc_decl_0.resources, it will only dump the files contained in that archive.
Here is the script:
http://aluigi.org/bms/deathloop.bms
Just run it on the index file and it will automatically dump all the content of all the archives.
By default the script will ignore the referenced archives not available on disk, so (for example) if you have only the index file and rsc_decl_0.resources, it will only dump the files contained in that archive.
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- Joined: Wed Jun 01, 2016 5:53 pm
Re: DEATHLOOP Subtitle File
Cool luigi but it throws same error like my script.
Code: Select all
- open input file E:\DOWNLOAD\quickbms\map_antenna_02_p_0.resources
000000000cc18bd4 975264624 maps\campaign\antenna\antenna_02\antenna_02_p\antenna_02_p.probesnetwork
-------------------
*EXCEPTION HANDLER*
-------------------
An error or crash occurred:
*EH* ExceptionCode c00000fd stack overflow
*EH* ExceptionFlags 00000000
*EH* ExceptionAddress 10B06CB7
*EH* NumberParameters 00000002
*EH* 00000000
*EH* 09802000
Last script line before the error or that produced the error:
59 clog NAME OFFSET ZSIZE SIZE 1
- OFFSET 0x000000000cc18bd4
- ZSIZE 0x00000000040f19cc
- SIZE 0x000000003a215b70
coverage file 0 26% 15744740 60008478 . offset 0000000000f03ee4
coverage file 1 16% 68098520 423752718 . offset 0000000010d0a5a0
Press ENTER or close the window to quit
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Re: DEATHLOOP Subtitle File
Could you please provide the data from offset 0xcc18bc8 to 0x10d0a5a0 of map_antenna_02_p_0.resources?
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Re: DEATHLOOP Subtitle File
Here. I also tried open source oodle and it doesn't work. Says the file is too big.
Code: Select all
https://drive.google.com/file/d/1nGFGlRc2cJWh-GiJ0O6uS3Z1QqnI96N_/view?usp=sharing
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- Joined: Tue Sep 14, 2021 12:25 am
Re: DEATHLOOP Subtitle File
aluigi wrote:Perfect. Good news is that there are no chunks involved, probably the developers had something in mind but then didn't implement that feature.
Here is the script:
http://aluigi.org/bms/deathloop.bms
Just run it on the index file and it will automatically dump all the content of all the archives.
By default the script will ignore the referenced archives not available on disk, so (for example) if you have only the index file and rsc_decl_0.resources, it will only dump the files contained in that archive.
Thank you so much! It extracted lots of thing. But I still can't reimport, When I use reimport 2 it says file is big. But I didn't changed anything at all! When I use reimport 3 game crashes. I got this error 0xC0000005 (Access Violation.) and try to use 25GB VRAM.
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Re: DEATHLOOP Subtitle File
Interesting, it really crashes if the output size is more than 700 Mb.
I don't think there is anything I can do, luckily it's enough to temporary rename the archive so that quickbms will skip its extraction (hopefully the other archives have smaller files).
Regarding reimporting, reimport2.bat should not say that the file is too big, it's made just to work with any size of reimported files.
While reimport3.bat should NEVER be used (except limited cases).
I don't think there is anything I can do, luckily it's enough to temporary rename the archive so that quickbms will skip its extraction (hopefully the other archives have smaller files).
Regarding reimporting, reimport2.bat should not say that the file is too big, it's made just to work with any size of reimported files.
While reimport3.bat should NEVER be used (except limited cases).
-
- Posts: 44
- Joined: Tue Sep 14, 2021 12:25 am
Re: DEATHLOOP Subtitle File
aluigi wrote:Interesting, it really crashes if the output size is more than 700 Mb.
I don't think there is anything I can do, luckily it's enough to temporary rename the archive so that quickbms will skip its extraction (hopefully the other archives have smaller files).
Regarding reimporting, reimport2.bat should not say that the file is too big, it's made just to work with any size of reimported files.
While reimport3.bat should NEVER be used (except limited cases).
I only changed strings, and deleted other files. The file I changed was english_m. I changed "Play as" to "Deneme". When I try to reimport it it says, the file is over 360BYTE and then it crashes. Is there any solution for this? Or I just simply can not make that translation?
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Re: DEATHLOOP Subtitle File
aluigi wrote:Perfect. Good news is that there are no chunks involved, probably the developers had something in mind but then didn't implement that feature.
Here is the script:
http://aluigi.org/bms/deathloop.bms
Just run it on the index file and it will automatically dump all the content of all the archives.
By default the script will ignore the referenced archives not available on disk, so (for example) if you have only the index file and rsc_decl_0.resources, it will only dump the files contained in that archive.
I can't download this script:
http://aluigi.org/bms/deathloop.bms
is there any other way we can download?
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Re: DEATHLOOP Subtitle File
Ah, you mean that it's a message from the game.
I guess I know the reason, there are two SIZE fields that are the same but quickbms can only change one of them.
Probably the game compares them and complains if one differs.
quickbms is all automatic and obviously can't handle situations with two different fields that need to be changed together.
You can try changing the XSIZE in line 57 with SIZE, retry the reimport and check if the game can be tricked in accepting the edited file.
99% it will refuse it again.
Also exist another option, very experimental, that tries to disable the compression.
If you want to try it, make a copy of reimport2.bat, open it with a text editor and add the -e option:
In this way there will only be a SIZE field instead of two used in the compression.
Probably both these ideas will fail.
I guess I know the reason, there are two SIZE fields that are the same but quickbms can only change one of them.
Probably the game compares them and complains if one differs.
quickbms is all automatic and obviously can't handle situations with two different fields that need to be changed together.
You can try changing the XSIZE in line 57 with SIZE, retry the reimport and check if the game can be tricked in accepting the edited file.
99% it will refuse it again.
Also exist another option, very experimental, that tries to disable the compression.
If you want to try it, make a copy of reimport2.bat, open it with a text editor and add the -e option:
Code: Select all
quickbms.exe -G -w -r -r -e
In this way there will only be a SIZE field instead of two used in the compression.
Probably both these ideas will fail.
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Re: DEATHLOOP Subtitle File
@enis423
Do you get any error also using this direct link?
https://aluigi.altervista.org/bms/deathloop.bms
Do you get any error also using this direct link?
https://aluigi.altervista.org/bms/deathloop.bms
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- Posts: 44
- Joined: Tue Sep 14, 2021 12:25 am
Re: DEATHLOOP Subtitle File
aluigi wrote:Ah, you mean that it's a message from the game.
I guess I know the reason, there are two SIZE fields that are the same but quickbms can only change one of them.
Probably the game compares them and complains if one differs.
quickbms is all automatic and obviously can't handle situations with two different fields that need to be changed together.
You can try changing the XSIZE in line 57 with SIZE, retry the reimport and check if the game can be tricked in accepting the edited file.
99% it will refuse it again.
Also exist another option, very experimental, that tries to disable the compression.
If you want to try it, make a copy of reimport2.bat, open it with a text editor and add the -e option:Code: Select all
quickbms.exe -G -w -r -r -e
In this way there will only be a SIZE field instead of two used in the compression.
Probably both these ideas will fail.
I just made my file smaller by deleting many text, reimport was success! But Then Game Crashed Again. Crash Error:
Code: Select all
Crash summary : Error 0xC0000005 (Access Violation) occurred in thread 'DEATHLOOP' at instruction location 0x00007FF696F4E16F.
OS version : Windows 10 Pro 2009 Build 19042.1237
GPU name : AMD Radeon RX 5600 XT
GPU driver : 21.8.1
Callstack Function(desc) Line Bytes File Module Address
------------------------ ---- ----- ---- ------ -------
() 0 +0xaee16f Deathloop.exe 0x7ff696f4e16f
() 0 +0x153c754 Deathloop.exe 0x7ff69799c754
() 0 +0x153c3ff Deathloop.exe 0x7ff69799c3ff
() 0 +0xc12234 Deathloop.exe 0x7ff697072234
() 0 +0xc14ecc Deathloop.exe 0x7ff697074ecc
() 0 +0xb13dab Deathloop.exe 0x7ff696f73dab
() 0 +0xb1bb91 Deathloop.exe 0x7ff696f7bb91
() 0 +0x1538895 Deathloop.exe 0x7ff697998895
() 0 +0xba403f Deathloop.exe 0x7ff69700403f
() 0 +0x1538345 Deathloop.exe 0x7ff697998345
() 0 +0x153ab0c Deathloop.exe 0x7ff69799ab0c
() 0 +0xc4dcf8 Deathloop.exe 0x7ff6970adcf8
() 0 +0xc4dfd4 Deathloop.exe 0x7ff6970adfd4
() 0 +0x20b43420 Deathloop.exe 0x7ff6b6fa3420
() 0 +0xb98465 Deathloop.exe 0x7ff696ff8465
() 0 +0xb38657 Deathloop.exe 0x7ff696f98657
() 0 +0xb38c20 Deathloop.exe 0x7ff696f98c20
() 0 +0xb09dc6 Deathloop.exe 0x7ff696f69dc6
() 0 +0x17034 KERNEL32.DLL 0x7ffac6787034
() 0 +0x52651 ntdll.dll 0x7ffac7fa2651
Register Info
-------------------------------------------------------------------------
RAX: 0x0000000000000000 RBX: 0x00000226013ED590 RCX: 0x00007FF698AAC460
RDX: 0x0000000000000000 RSI: 0x0000022602E0AC00 RDI: 0x000000000002ADBA
R8: 0x00000044209EAAE8 R9: 0x00000044209EAB10 R10: 0x0000000000000000
R11: 0x00000044209EAF40 R12: 0x0000000000000000 R13: 0x0000000000000000
R14: 0x00000000000A04F6 R15: 0x0000022602EAB100 EFL: 0x0000000000010246
RIP: 0x00007FF696F4E16F RSP: 0x00000044209EC0B8 RBP: 0x00000226013ED59C
Exception Info
---------------------------
ExpCode: 0xC0000005 (Access Violation)
ExpFlags: 0
ExpAddress: 0x00007FF696F4E16F
Build & Runtime Info
---------------------------
User: CidQu
Version: 1.708.3.34
File Path: D:\bruh\steamapps\common\DEATHLOOP\Deathloop.exe
System Time: 9/17/2021 17:12:18
Build String: 1.708.3.34
Launch Command: D:\bruh\steamapps\common\DEATHLOOP\Deathloop.exe
Global Memory Info
---------------------------
In Use: 58%
Physical RAM: 15.940 GB
Physical Free: 6.671 GB
Paging File: 29.440 GB
Paging Free: 14.525 GB
User Address: 128.000 TB
User Free: 127.962 TB
Process Memory Info
---------------------------
Current RAM: 1.199 GB
Maximal RAM: 1.210 GB
Video memory info:
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Current local GPU Budget : 5335.887 Mb
Current local GPU Use : 756.730 Mb
Current shared GPU/CPU Budget : 7497.436 Mb
Current shared GPU/CPU Use : 64.898 Mb
CPU Info
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Num Packages: 1
Num Cores: 6
Num Logical: 6
CPU ID: Intel
CPU MHz: 2904
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- Posts: 7
- Joined: Sun Sep 12, 2021 1:48 pm
Re: DEATHLOOP Subtitle File
aluigi wrote:@enis423
Do you get any error also using this direct link?
https://aluigi.altervista.org/bms/deathloop.bms
Thank you this worked
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- Posts: 165
- Joined: Wed Jun 01, 2016 5:53 pm
Re: DEATHLOOP Subtitle File
Game accepts decompressed files but you must also change ZSIZE and SIZE to the same values. I tried put decompressed english_m.lang at the end of archive and edit the OFFSET and ZSIZE/SIZE in the INDEX and the game works. But it's manual thing. One file is no problem but if you will want import multiple files that's the other story.