Vigilante 8: 2nd Offense PS1 .TBL Tetxtures

Textures, recreate headers, conversions, algorithms and parsing of image files
deepshit
Posts: 22
Joined: Fri Aug 08, 2014 6:24 am

Vigilante 8: 2nd Offense PS1 .TBL Tetxtures

Post by deepshit »

Does anyone know how to get texture from these .tbl files.
There are some tim files in them but some of them are either compressed or some kind of weird tim format.
I'd really appreciate the help.
roocker666
Posts: 20
Joined: Sun Jun 23, 2019 5:13 am

Re: Vigilante 8: 2nd Offense PS1 .TBL Tetxtures

Post by roocker666 »

Yes, those TBL files have TIM files inside. Examine the header of the file, that tells you the number of textures and where begins each texture. I extracted the content of LEVELSEL.TBL with other tool for SH4, lol. So I had to rename the TBL to BIN(because the tool works with BIN files). The tool puts names on extracted files like this: 0.chunk, 1.chunk, 2.chunk, etc. Just rename .chunk to .TIM and you are done.

Here are the files from LEVELSEL.TBL:
deepshit
Posts: 22
Joined: Fri Aug 08, 2014 6:24 am

Re: Vigilante 8: 2nd Offense PS1 .TBL Tetxtures

Post by deepshit »

roocker666 wrote:Yes, those TBL files have TIM files inside. Examine the header of the file, that tells you the number of textures and where begins each texture. I extracted the content of LEVELSEL.TBL with other tool for SH4, lol. So I had to rename the TBL to BIN(because the tool works with BIN files). The tool puts names on extracted files like this: 0.chunk, 1.chunk, 2.chunk, etc. Just rename .chunk to .TIM and you are done.


Hi
yes I know some of them are just simple .tims.
but I'm looking to convert those that look compressed. like chunk18 in your extracted files.
or the ones in POSES file.

thanks