Hello!
I have created a level editor for this game that can extract asset types and edit some of them, and have come across the textures of the game that are from the Xbox 360. I have done all the research I know, but cannot figure out what format the textures are. If anyone can please help me figure them out you are greatly thanked!
Thanks!
SpongeBob’s Truth or Square Xbox 360 Texture Format Help.
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Re: SpongeBob’s Truth or Square Xbox 360 Texture Format Help.
000010EC0000134B is DXT5 format, size: 512x512 includes mipmap datas.
0000102C0000E0F8 is DXT1 format, size: 256x256 includes mipmap datas.
Dxt data is tiled.
There is no file header information, it should be hard-decode the height, width and format.
Here is a Noesis python simple script. need to change file name to *.xb3t.
0000102C0000E0F8 is DXT1 format, size: 256x256 includes mipmap datas.
Dxt data is tiled.
There is no file header information, it should be hard-decode the height, width and format.
Here is a Noesis python simple script. need to change file name to *.xb3t.
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- Joined: Thu Jul 07, 2016 10:31 am
Re: SpongeBob’s Truth or Square Xbox 360 Texture Format Help.
Here are some more samples with different sizes. Also not all 256x256 textures display properly.
https://mega.nz/file/1tVF3BAR#o62XpnbsE ... cS-S_Mwiu0
https://mega.nz/file/1tVF3BAR#o62XpnbsE ... cS-S_Mwiu0