SpongeBob’s Truth or Square Xbox 360 Texture Format Help.

Textures, recreate headers, conversions, algorithms and parsing of image files
Penney19
Posts: 19
Joined: Sat Jan 12, 2019 10:07 pm

SpongeBob’s Truth or Square Xbox 360 Texture Format Help.

Post by Penney19 »

Hello! :)

I have created a level editor for this game that can extract asset types and edit some of them, and have come across the textures of the game that are from the Xbox 360. I have done all the research I know, but cannot figure out what format the textures are. If anyone can please help me figure them out you are greatly thanked! :D :D :D

Thanks! :)
Allen
Posts: 156
Joined: Tue Sep 01, 2015 9:44 am

Re: SpongeBob’s Truth or Square Xbox 360 Texture Format Help.

Post by Allen »

000010EC0000134B is DXT5 format, size: 512x512 includes mipmap datas.
0000102C0000E0F8 is DXT1 format, size: 256x256 includes mipmap datas.

Dxt data is tiled.

There is no file header information, it should be hard-decode the height, width and format.

Here is a Noesis python simple script. need to change file name to *.xb3t.
sandmanfan98
Posts: 16
Joined: Thu Jul 07, 2016 10:31 am

Re: SpongeBob’s Truth or Square Xbox 360 Texture Format Help.

Post by sandmanfan98 »

Here are some more samples with different sizes. Also not all 256x256 textures display properly.
https://mega.nz/file/1tVF3BAR#o62XpnbsE ... cS-S_Mwiu0