Extraction of proprietary 3D files .QXM BREW ZEEbo

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
retroartebox
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Joined: Mon Jan 07, 2019 9:21 pm

Extraction of proprietary 3D files .QXM BREW ZEEbo

Post by retroartebox »

Hi everyone good night, I'm trying to extract 3d models and textures from the main theme files of zeebo a defunct console from qualcomm in partnership with tec toy, I can only view or make the files but I can't extract and modify them, my question is anyone know a solution to extract and modify this type of file?
I'll send you the QX ENGINE SDK: and the qualcomm software that creates these files, along with Maya 6.0 a 3D modeling software, and some explanatory handouts about the qx engine.

LINK: https://drive.google.com/drive/folders/ ... sp=sharing

According to the pdf files the qx engine is a plug in that can be used together with maya 6.0,6.5 or 7.0 to create a .qxt,.qxm,.qxp file, within the link I sent here are the files I want edit they are inside the folder with the code 274755.