Final Fantasy XII (FFXII) maps

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Final Fantasy XII (FFXII) maps

Post by id-daemon »

Final Fantasy XII (FFXII) maps

Image

Image

Usage: drop .dae.phyre file onto the tool

Diffuse textures will be applied if you have corresponding .AH files in the same folder with main file and the tool.

Important note: Supports only maps. Will crash on everything else.

More notes:
- only 1 UV pair exported
- on some rare maps materials may be wrong for a few meshes with submeshes
- faces are inverted on some objects (possibly because its remake from PS2)