Twelve Minutes Font edit [unity]
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Twelve Minutes Font edit [unity]
Hi
I was able to edit the text of Twelve Minutes, but the game font cannot be changed!
Using unity ex I tried to extract the fonts and the fonts are in the fonts folder but when I edit them and click on import, the game font does not change
Fonts extracted with the tool:
I edited and imported all these fonts
The import is done correctly and the resources.assets file size is changed.
But in the game the font does not change
I checked the game font is PathwayGothicOne and this font is in the files extracted from the unity ex tool, but by editing it and re-importing the font into the game, it does not change.
I want to add Greek and Arabic letters
I was able to edit the text of Twelve Minutes, but the game font cannot be changed!
Using unity ex I tried to extract the fonts and the fonts are in the fonts folder but when I edit them and click on import, the game font does not change
Fonts extracted with the tool:
I edited and imported all these fonts
The import is done correctly and the resources.assets file size is changed.
But in the game the font does not change
I checked the game font is PathwayGothicOne and this font is in the files extracted from the unity ex tool, but by editing it and re-importing the font into the game, it does not change.
I want to add Greek and Arabic letters
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- Joined: Sun Aug 18, 2019 1:33 am
Re: Twelve Minutes Font edit [unity]
Same thing on the other Mundaun forum are very difficult sources to create, but after you learn it's good!
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Re: Twelve Minutes Font edit [unity]
you can find it texture2d?
did you try to look?
check fastly with assets studio...
https://github.com/Perfare/AssetStudio/ ... ag/v0.16.0
Search SDF Atlas in assets.
did you try to look?
check fastly with assets studio...
https://github.com/Perfare/AssetStudio/ ... ag/v0.16.0
Search SDF Atlas in assets.
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- Joined: Sat Aug 07, 2021 9:49 am
Re: Twelve Minutes Font edit [unity]
JesWhite wrote:you can find it texture2d?
did you try to look?
check fastly with assets studio...
https://github.com/Perfare/AssetStudio/ ... ag/v0.16.0
Search SDF Atlas in assets.
Yes, I checked before
But assets studio has no place to import
Here is what the assets studio shows:
Now if we find the same fonts in unity ex:
Interestingly, the font size in unity ex is the same
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Re: Twelve Minutes Font edit [unity]
NoobInCoding wrote:JesWhite wrote:you can find it texture2d?
did you try to look?
check fastly with assets studio...
https://github.com/Perfare/AssetStudio/ ... ag/v0.16.0
Search SDF Atlas in assets.
Yes, I checked before
But assets studio has no place to import
Here is what the assets studio shows:
Now if we find the same fonts in unity ex:
Interestingly, the font size in unity ex is the same
nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.
font size isn't important...
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Re: Twelve Minutes Font edit [unity]
JesWhite wrote:nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.
font size isn't important...
Well, I did what you said, but the font was not displayed correctly
Last edited by NoobInCoding on Mon Aug 30, 2021 7:17 pm, edited 2 times in total.
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Re: Twelve Minutes Font edit [unity]
NoobInCoding wrote:JesWhite wrote:nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.
font size isn't important...
Well, I did what you said, but the font was not displayed correctly
You have to create the fonts, it's no use trying to edit images!
Mainly Arabic lyrics which are even more difficult to edit!
And if you have to edit all these SDF it will be a lot of work!
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Re: Twelve Minutes Font edit [unity]
jonastraducoes wrote:NoobInCoding wrote:JesWhite wrote:nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.
font size isn't important...
Well, I did what you said, but the font was not displayed correctly
You have to create the fonts, it's no use trying to edit images!
Mainly Arabic lyrics which are even more difficult to edit!
And if you have to edit all these SDF it will be a lot of work!
Well, I tried this method too
With Unity 2019, I created a font using TextMeshPro
Exactly the same as the game font.
results :
I replaced the texture file: the character were not displayed correctly (https://i.imgur.com/jugkobh.png)
I replaced the texture file + map character: no character were displayed (https://i.imgur.com/Q7cl33t.png)
I replaced the texture file + material file + map character: the game crashed (Error: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.)
I have no idea what to do anymore
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- Joined: Sun Aug 18, 2019 1:33 am
Re: Twelve Minutes Font edit [unity]
NoobInCoding wrote:jonastraducoes wrote:NoobInCoding wrote:
Well, I did what you said, but the font was not displayed correctly
You have to create the fonts, it's no use trying to edit images!
Mainly Arabic lyrics which are even more difficult to edit!
And if you have to edit all these SDF it will be a lot of work!
Well, I tried this method too
With Unity 2019, I created a font using TextMeshPro
Exactly the same as the game font.
results :
I replaced the texture file: the character were not displayed correctly (https://i.imgur.com/jugkobh.png)
I replaced the texture file + map character: no character were displayed (https://i.imgur.com/Q7cl33t.png)
I replaced the texture file + material file + map character: the game crashed (Error: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.)
I have no idea what to do anymore
It has the right way to do it!
Not simple to do this!
It's not just creating the font, there are several things to change and work!
I don't have the game to create the font!
But for study, go to font.ttf with the language you want to use!
and all the lyrics!
I'll edit only one of the sources for testing!
When I get home I do it!
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- Posts: 127
- Joined: Sat Aug 07, 2021 9:49 am
Re: Twelve Minutes Font edit [unity]
jonastraducoes wrote:NoobInCoding wrote:jonastraducoes wrote:
You have to create the fonts, it's no use trying to edit images!
Mainly Arabic lyrics which are even more difficult to edit!
And if you have to edit all these SDF it will be a lot of work!
Well, I tried this method too
With Unity 2019, I created a font using TextMeshPro
Exactly the same as the game font.
results :
I replaced the texture file: the character were not displayed correctly (https://i.imgur.com/jugkobh.png)
I replaced the texture file + map character: no character were displayed (https://i.imgur.com/Q7cl33t.png)
I replaced the texture file + material file + map character: the game crashed (Error: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.)
I have no idea what to do anymore
It has the right way to do it!
Not simple to do this!
It's not just creating the font, there are several things to change and work!
I don't have the game to create the font!
But for study, go to font.ttf with the language you want to use!
and all the lyrics!
I'll edit only one of the sources for testing!
When I get home I do it!
ok i will send you my font and all characters in PM
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- Joined: Sun Aug 18, 2019 1:33 am
Re: Twelve Minutes Font edit [unity]
what is the name of the font that you test and the black image did not work?
It has a lot of font to edit!
I need to know which one is right to edit!
It has a lot of font to edit!
I need to know which one is right to edit!
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- Posts: 88
- Joined: Sun Aug 18, 2019 1:33 am
Re: Twelve Minutes Font edit [unity]
NoobInCoding wrote:JesWhite wrote:nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.
font size isn't important...
Well, I did what you said, but the font was not displayed correctly
Press any key to continue
I don't know if it's right, so check it out!
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- Posts: 127
- Joined: Sat Aug 07, 2021 9:49 am
Re: Twelve Minutes Font edit [unity]
jonastraducoes wrote:NoobInCoding wrote:JesWhite wrote:nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.
font size isn't important...
Well, I did what you said, but the font was not displayed correctly
Press any key to continue
I don't know if it's right, so check it out!
OMG
It looks like the letters should be connected
For example, this is an Arabic sentence:
مرحبا بك
Please put the following sentence in the game and test it
ﺺﻨﻟﺍ ﺍﺬﻫ ﺃﺮﻘﺗ ﻚﻧﺃ ﻢﻠﻋﺃ
or if you can , send the font
Also, if he can find a way to fix the inversion of the texts, it will be good
Unity has a package called Arabic Fix (https://assetstore.unity.com/packages/t ... 74#content)
Can it be added to this game?
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Re: Twelve Minutes Font edit [unity]
I sent a message by PM to you!
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- Posts: 88
- Joined: Sun Aug 18, 2019 1:33 am
Re: Twelve Minutes Font edit [unity]
I sent a message by PM to you!
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- Joined: Thu Dec 19, 2019 12:57 pm
Re: Twelve Minutes Font edit [unity]
HI
NoobInCoding
can you tell me where the texts are stored? in Which files? pls
i cant find any text with unitytext or AssetStudio or other tools.
are they stored in .bank files? how can i reach them? is there any tool?
many thanks
NoobInCoding
can you tell me where the texts are stored? in Which files? pls
i cant find any text with unitytext or AssetStudio or other tools.
are they stored in .bank files? how can i reach them? is there any tool?
many thanks
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- Joined: Wed Jun 15, 2022 2:52 pm
Re: Twelve Minutes Font edit [unity]
jonastraducoes wrote:NoobInCoding wrote:JesWhite wrote:nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.
font size isn't important...
Well, I did what you said, but the font was not displayed correctly
Press any key to continue
I don't know if it's right, so check it out!
Last edited by Ak325 on Mon Jun 20, 2022 8:04 pm, edited 1 time in total.
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Re: Twelve Minutes Font edit [unity]
jonastraducoes wrote:I sent a message by PM to you!
Last edited by Ak325 on Mon Jun 20, 2022 8:05 pm, edited 1 time in total.
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- Joined: Sun Aug 18, 2019 1:33 am
Re: Twelve Minutes Font edit [unity]
Ak325 wrote:jonastraducoes wrote:I sent a message by PM to you!
help
now that you see the messages.