Twelve Minutes Font edit [unity]

How to translate the files of a game
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Twelve Minutes Font edit [unity]

Post by NoobInCoding »

Hi
I was able to edit the text of Twelve Minutes, but the game font cannot be changed!
Using unity ex I tried to extract the fonts and the fonts are in the fonts folder but when I edit them and click on import, the game font does not change

Fonts extracted with the tool:
Image
I edited and imported all these fonts
The import is done correctly and the resources.assets file size is changed.
But in the game the font does not change

I checked the game font is PathwayGothicOne and this font is in the files extracted from the unity ex tool, but by editing it and re-importing the font into the game, it does not change.

I want to add Greek and Arabic letters
jonastraducoes
Posts: 88
Joined: Sun Aug 18, 2019 1:33 am

Re: Twelve Minutes Font edit [unity]

Post by jonastraducoes »

Same thing on the other Mundaun forum are very difficult sources to create, but after you learn it's good!

Image
JesWhite
Posts: 47
Joined: Sun Jun 02, 2019 10:40 pm

Re: Twelve Minutes Font edit [unity]

Post by JesWhite »

you can find it texture2d?
did you try to look?
check fastly with assets studio...
https://github.com/Perfare/AssetStudio/ ... ag/v0.16.0

Search SDF Atlas in assets.
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Twelve Minutes Font edit [unity]

Post by NoobInCoding »

JesWhite wrote:you can find it texture2d?
did you try to look?
check fastly with assets studio...
https://github.com/Perfare/AssetStudio/ ... ag/v0.16.0

Search SDF Atlas in assets.


Yes, I checked before
But assets studio has no place to import
Here is what the assets studio shows:
Image

Now if we find the same fonts in unity ex:
Image
Interestingly, the font size in unity ex is the same :|
JesWhite
Posts: 47
Joined: Sun Jun 02, 2019 10:40 pm

Re: Twelve Minutes Font edit [unity]

Post by JesWhite »

NoobInCoding wrote:
JesWhite wrote:you can find it texture2d?
did you try to look?
check fastly with assets studio...
https://github.com/Perfare/AssetStudio/ ... ag/v0.16.0

Search SDF Atlas in assets.


Yes, I checked before
But assets studio has no place to import
Here is what the assets studio shows:
Image

Now if we find the same fonts in unity ex:
Image
Interestingly, the font size in unity ex is the same :|

nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Twelve Minutes Font edit [unity]

Post by NoobInCoding »

JesWhite wrote:nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...


Well, I did what you said, but the font was not displayed correctly
Image
Last edited by NoobInCoding on Mon Aug 30, 2021 7:17 pm, edited 2 times in total.
jonastraducoes
Posts: 88
Joined: Sun Aug 18, 2019 1:33 am

Re: Twelve Minutes Font edit [unity]

Post by jonastraducoes »

NoobInCoding wrote:
JesWhite wrote:nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...


Well, I did what you said, but the font was not displayed correctly
Image



You have to create the fonts, it's no use trying to edit images!
Mainly Arabic lyrics which are even more difficult to edit!
And if you have to edit all these SDF it will be a lot of work!
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Twelve Minutes Font edit [unity]

Post by NoobInCoding »

jonastraducoes wrote:
NoobInCoding wrote:
JesWhite wrote:nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...


Well, I did what you said, but the font was not displayed correctly



You have to create the fonts, it's no use trying to edit images!
Mainly Arabic lyrics which are even more difficult to edit!
And if you have to edit all these SDF it will be a lot of work!


Well, I tried this method too
With Unity 2019, I created a font using TextMeshPro
Exactly the same as the game font.
results :
I replaced the texture file: the character were not displayed correctly (https://i.imgur.com/jugkobh.png)
I replaced the texture file + map character: no character were displayed (https://i.imgur.com/Q7cl33t.png)
I replaced the texture file + material file + map character: the game crashed (Error: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.)

I have no idea what to do anymore
jonastraducoes
Posts: 88
Joined: Sun Aug 18, 2019 1:33 am

Re: Twelve Minutes Font edit [unity]

Post by jonastraducoes »

NoobInCoding wrote:
jonastraducoes wrote:
NoobInCoding wrote:
Well, I did what you said, but the font was not displayed correctly



You have to create the fonts, it's no use trying to edit images!
Mainly Arabic lyrics which are even more difficult to edit!
And if you have to edit all these SDF it will be a lot of work!


Well, I tried this method too
With Unity 2019, I created a font using TextMeshPro
Exactly the same as the game font.
results :
I replaced the texture file: the character were not displayed correctly (https://i.imgur.com/jugkobh.png)
I replaced the texture file + map character: no character were displayed (https://i.imgur.com/Q7cl33t.png)
I replaced the texture file + material file + map character: the game crashed (Error: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.)

I have no idea what to do anymore


It has the right way to do it!
Not simple to do this!
It's not just creating the font, there are several things to change and work!
I don't have the game to create the font!
But for study, go to font.ttf with the language you want to use!
and all the lyrics!
I'll edit only one of the sources for testing!
When I get home I do it!
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Twelve Minutes Font edit [unity]

Post by NoobInCoding »

jonastraducoes wrote:
NoobInCoding wrote:
jonastraducoes wrote:

You have to create the fonts, it's no use trying to edit images!
Mainly Arabic lyrics which are even more difficult to edit!
And if you have to edit all these SDF it will be a lot of work!


Well, I tried this method too
With Unity 2019, I created a font using TextMeshPro
Exactly the same as the game font.
results :
I replaced the texture file: the character were not displayed correctly (https://i.imgur.com/jugkobh.png)
I replaced the texture file + map character: no character were displayed (https://i.imgur.com/Q7cl33t.png)
I replaced the texture file + material file + map character: the game crashed (Error: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.)

I have no idea what to do anymore


It has the right way to do it!
Not simple to do this!
It's not just creating the font, there are several things to change and work!
I don't have the game to create the font!
But for study, go to font.ttf with the language you want to use!
and all the lyrics!
I'll edit only one of the sources for testing!
When I get home I do it!


ok i will send you my font and all characters in PM
jonastraducoes
Posts: 88
Joined: Sun Aug 18, 2019 1:33 am

Re: Twelve Minutes Font edit [unity]

Post by jonastraducoes »

what is the name of the font that you test and the black image did not work?

It has a lot of font to edit!
I need to know which one is right to edit!
jonastraducoes
Posts: 88
Joined: Sun Aug 18, 2019 1:33 am

Re: Twelve Minutes Font edit [unity]

Post by jonastraducoes »

NoobInCoding wrote:
JesWhite wrote:nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...


Well, I did what you said, but the font was not displayed correctly
Image



Press any key to continue
I don't know if it's right, so check it out!

Image
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Twelve Minutes Font edit [unity]

Post by NoobInCoding »

jonastraducoes wrote:
NoobInCoding wrote:
JesWhite wrote:nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...


Well, I did what you said, but the font was not displayed correctly
Image



Press any key to continue
I don't know if it's right, so check it out!

OMG
It looks like the letters should be connected
For example, this is an Arabic sentence:
مرحبا بك

Please put the following sentence in the game and test it
ﺺﻨﻟﺍ ﺍﺬﻫ ﺃﺮﻘﺗ ﻚﻧﺃ ﻢﻠﻋﺃ


or if you can , send the font :D

Also, if he can find a way to fix the inversion of the texts, it will be good
Unity has a package called Arabic Fix (https://assetstore.unity.com/packages/t ... 74#content)
Can it be added to this game?
jonastraducoes
Posts: 88
Joined: Sun Aug 18, 2019 1:33 am

Re: Twelve Minutes Font edit [unity]

Post by jonastraducoes »

I sent a message by PM to you!
jonastraducoes
Posts: 88
Joined: Sun Aug 18, 2019 1:33 am

Re: Twelve Minutes Font edit [unity]

Post by jonastraducoes »

I sent a message by PM to you!
Alogicmad
Posts: 3
Joined: Thu Dec 19, 2019 12:57 pm

Re: Twelve Minutes Font edit [unity]

Post by Alogicmad »

HI
NoobInCoding
can you tell me where the texts are stored? in Which files? pls
i cant find any text with unitytext or AssetStudio or other tools.
are they stored in .bank files? how can i reach them? is there any tool?
many thanks
Ak325
Posts: 6
Joined: Wed Jun 15, 2022 2:52 pm

Re: Twelve Minutes Font edit [unity]

Post by Ak325 »

jonastraducoes wrote:
NoobInCoding wrote:
JesWhite wrote:nice now you need to edit texture2d with photoshop etc... you can export png.
after that you can import with UnityEX or UABE or UABEA etc.

font size isn't important...


Well, I did what you said, but the font was not displayed correctly
Image



Press any key to continue
I don't know if it's right, so check it out!

Image
Last edited by Ak325 on Mon Jun 20, 2022 8:04 pm, edited 1 time in total.
Ak325
Posts: 6
Joined: Wed Jun 15, 2022 2:52 pm

Re: Twelve Minutes Font edit [unity]

Post by Ak325 »

jonastraducoes wrote:I sent a message by PM to you!
Last edited by Ak325 on Mon Jun 20, 2022 8:05 pm, edited 1 time in total.
jonastraducoes
Posts: 88
Joined: Sun Aug 18, 2019 1:33 am

Re: Twelve Minutes Font edit [unity]

Post by jonastraducoes »

Ak325 wrote:
jonastraducoes wrote:I sent a message by PM to you!


help

now that you see the messages.