Over the Hedge .GFC/.GOB (DS)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Over the Hedge .GFC/.GOB (DS)

Post by Mygoshi »

Hello, I need help to extract the content for this Nintendo DS game, please.

The archive is main.gob, the .gfc is the reference.

Here are the links:

MAIN.GOB filecutted: Part 1: https://mega.nz/#!XoMATBYQ!f-aCna-fvG5X ... qGNrTOgOYU
Part 2: https://mega.nz/#!i18QiQDS!H9tHu2xUcaZC ... PxMVJYe_7o

MAIN.GFC: https://mega.nz/#!3sd1BZAL!akwysNBmgsFB ... wml_6Qsfyc

Thanks in advance!
Last edited by Mygoshi on Wed Feb 17, 2021 5:03 pm, edited 3 times in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Over the Hedge .GFC/.GOB (DS)

Post by aluigi »

Script updated to version 0.2.3:
http://aluigi.org/bms/over_the_hedge.bms
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Over the Hedge .GFC/.GOB (DS)

Post by Mygoshi »

Thanks! Do you have any ideas of the original format of the extracted .dat files by any chance please?
Last edited by Mygoshi on Wed Feb 17, 2021 5:03 pm, edited 1 time in total.
Teancum
Posts: 94
Joined: Mon Sep 22, 2014 5:13 pm

Re: Over the Hedge .GFC/.GOB (DS)

Post by Teancum »

. - GFC/GOB is a common format for Vicarious Visions games. A version of the code was released in the Jedi Academy source, which may help in decoding further. I'd actually love to see it be supported. The Jedi Outcast/Academy games are very moddable and this would allow them to be modded on the Xbox. Source is below

http://www.mediafire.com/download/slrtg ... ob_src.zip
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Over the Hedge .GFC/.GOB (DS)

Post by Mygoshi »

I didn't know this. Interesting.
Last edited by Mygoshi on Wed May 06, 2020 12:23 am, edited 2 times in total.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Over the Hedge .GFC/.GOB (DS)

Post by aluigi »

Well done Teancum.
Apparently my script was wrong because it considered the blocks as files.
I have fixed it in version 0.3.

Please let me know if now it works correctly.
I think that the format in the cpp file is a bit different in some points.
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Over the Hedge .GFC/.GOB (DS)

Post by Mygoshi »

If someone is interested about the sounds of this game which are extracted with this script, here are all the information:

Sound effects - extension *.swav (IMA ADPCM codec) - can be played using the vgmstream plugin.
Music, ambiences, voices - extension *.hwas (IMA ADPCM codec) - can be played using the vgmstream plugin.
Last edited by Mygoshi on Wed Feb 17, 2021 5:04 pm, edited 2 times in total.
Manuel120M
Posts: 7
Joined: Tue Oct 01, 2019 5:39 pm

Re: Over the Hedge .GFC/.GOB (DS)

Post by Manuel120M »

#aluigi this code if it works perfectly to extract GFC / GOB files from crash Nitro kart .. but it doesn't work to reimported you can help me please ..
lupus
Posts: 36
Joined: Sun Dec 03, 2017 7:52 am

Re: Over the Hedge .GFC/.GOB (DS)

Post by lupus »

Trying to unpack N-Gage Version of Crash Nitro Kart, but have not .gfc file. Maybe it stored in .app?
Can anybody help me?
Samples here:
https://mega.nz/#!Eh1lTKCZ!AKAyEIBDFmPr ... _bBp8jDAxU
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Over the Hedge .GFC/.GOB (DS)

Post by aluigi »

@lupus
where is your data.gfc?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Over the Hedge .GFC/.GOB (DS)

Post by aluigi »

Ok, no need since I guess it doesn't exist.
Script 0.3.4 for supporting your files too :)
lupus
Posts: 36
Joined: Sun Dec 03, 2017 7:52 am

Re: Over the Hedge .GFC/.GOB (DS)

Post by lupus »

TXH!