Over the Hedge .GFC/.GOB (DS)
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Over the Hedge .GFC/.GOB (DS)
Hello, I need help to extract the content for this Nintendo DS game, please.
The archive is main.gob, the .gfc is the reference.
Here are the links:
MAIN.GOB filecutted: Part 1: https://mega.nz/#!XoMATBYQ!f-aCna-fvG5X ... qGNrTOgOYU
Part 2: https://mega.nz/#!i18QiQDS!H9tHu2xUcaZC ... PxMVJYe_7o
MAIN.GFC: https://mega.nz/#!3sd1BZAL!akwysNBmgsFB ... wml_6Qsfyc
Thanks in advance!
The archive is main.gob, the .gfc is the reference.
Here are the links:
MAIN.GOB filecutted: Part 1: https://mega.nz/#!XoMATBYQ!f-aCna-fvG5X ... qGNrTOgOYU
Part 2: https://mega.nz/#!i18QiQDS!H9tHu2xUcaZC ... PxMVJYe_7o
MAIN.GFC: https://mega.nz/#!3sd1BZAL!akwysNBmgsFB ... wml_6Qsfyc
Thanks in advance!
Last edited by Mygoshi on Wed Feb 17, 2021 5:03 pm, edited 3 times in total.
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Re: Over the Hedge .GFC/.GOB (DS)
Script updated to version 0.2.3:
http://aluigi.org/bms/over_the_hedge.bms
http://aluigi.org/bms/over_the_hedge.bms
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Re: Over the Hedge .GFC/.GOB (DS)
Thanks! Do you have any ideas of the original format of the extracted .dat files by any chance please?
Last edited by Mygoshi on Wed Feb 17, 2021 5:03 pm, edited 1 time in total.
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Re: Over the Hedge .GFC/.GOB (DS)
. - GFC/GOB is a common format for Vicarious Visions games. A version of the code was released in the Jedi Academy source, which may help in decoding further. I'd actually love to see it be supported. The Jedi Outcast/Academy games are very moddable and this would allow them to be modded on the Xbox. Source is below
http://www.mediafire.com/download/slrtg ... ob_src.zip
http://www.mediafire.com/download/slrtg ... ob_src.zip
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Re: Over the Hedge .GFC/.GOB (DS)
I didn't know this. Interesting.
Last edited by Mygoshi on Wed May 06, 2020 12:23 am, edited 2 times in total.
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Re: Over the Hedge .GFC/.GOB (DS)
Well done Teancum.
Apparently my script was wrong because it considered the blocks as files.
I have fixed it in version 0.3.
Please let me know if now it works correctly.
I think that the format in the cpp file is a bit different in some points.
Apparently my script was wrong because it considered the blocks as files.
I have fixed it in version 0.3.
Please let me know if now it works correctly.
I think that the format in the cpp file is a bit different in some points.
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Re: Over the Hedge .GFC/.GOB (DS)
If someone is interested about the sounds of this game which are extracted with this script, here are all the information:
Sound effects - extension *.swav (IMA ADPCM codec) - can be played using the vgmstream plugin.
Music, ambiences, voices - extension *.hwas (IMA ADPCM codec) - can be played using the vgmstream plugin.
Sound effects - extension *.swav (IMA ADPCM codec) - can be played using the vgmstream plugin.
Music, ambiences, voices - extension *.hwas (IMA ADPCM codec) - can be played using the vgmstream plugin.
Last edited by Mygoshi on Wed Feb 17, 2021 5:04 pm, edited 2 times in total.
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Re: Over the Hedge .GFC/.GOB (DS)
#aluigi this code if it works perfectly to extract GFC / GOB files from crash Nitro kart .. but it doesn't work to reimported you can help me please ..
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Re: Over the Hedge .GFC/.GOB (DS)
Trying to unpack N-Gage Version of Crash Nitro Kart, but have not .gfc file. Maybe it stored in .app?
Can anybody help me?
Samples here:
https://mega.nz/#!Eh1lTKCZ!AKAyEIBDFmPr ... _bBp8jDAxU
Can anybody help me?
Samples here:
https://mega.nz/#!Eh1lTKCZ!AKAyEIBDFmPr ... _bBp8jDAxU
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Re: Over the Hedge .GFC/.GOB (DS)
@lupus
where is your data.gfc?
where is your data.gfc?
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Re: Over the Hedge .GFC/.GOB (DS)
Ok, no need since I guess it doesn't exist.
Script 0.3.4 for supporting your files too
Script 0.3.4 for supporting your files too