Jonny Moseley Mad Trix (PS2) - .DAT/.MET archives

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
SlyCooperReloadCoded
Posts: 29
Joined: Thu Apr 11, 2019 7:39 pm

Jonny Moseley Mad Trix (PS2) - .DAT/.MET archives

Post by SlyCooperReloadCoded »

Jonny Moseley Mad Trix for the PlayStation 2 has its data files stored in 20 .DAT archives which don't have an unpacker script yet, and it stores its audio data in .MET archives which also don't have an unpacker script yet. Considering there's three fully working debug menus that have already been documented, I'd love to poke around inside the filesystem. Here's a link to the 20 .DAT archives for examination:

https://mega.nz/file/zAQURRRT#oc6i0YqhC ... 2md0ff43NI

And here's the .MET archives:

https://mega.nz/file/KRB2DJpC#96J0ECWgU ... THgAO39tlA
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Jonny Moseley Mad Trix (PS2) - .DAT/.MET archives

Post by aluigi »

I made a script for both the formats but there is a problem with the filenames of the DAT archives (I left a comment in the script with the details of this issue):
http://aluigi.org/bms/jonny_moseley.bms
SlyCooperReloadCoded
Posts: 29
Joined: Thu Apr 11, 2019 7:39 pm

Re: Jonny Moseley Mad Trix (PS2) - .DAT/.MET archives

Post by SlyCooperReloadCoded »

It's quite possible that info is in the game's executable because lots of labelled file paths get loaded into memory, I saw this when hacking the game.