Jonny Moseley Mad Trix for the PlayStation 2 has its data files stored in 20 .DAT archives which don't have an unpacker script yet, and it stores its audio data in .MET archives which also don't have an unpacker script yet. Considering there's three fully working debug menus that have already been documented, I'd love to poke around inside the filesystem. Here's a link to the 20 .DAT archives for examination:
https://mega.nz/file/zAQURRRT#oc6i0YqhC ... 2md0ff43NI
And here's the .MET archives:
https://mega.nz/file/KRB2DJpC#96J0ECWgU ... THgAO39tlA
Jonny Moseley Mad Trix (PS2) - .DAT/.MET archives
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Re: Jonny Moseley Mad Trix (PS2) - .DAT/.MET archives
I made a script for both the formats but there is a problem with the filenames of the DAT archives (I left a comment in the script with the details of this issue):
http://aluigi.org/bms/jonny_moseley.bms
http://aluigi.org/bms/jonny_moseley.bms
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Re: Jonny Moseley Mad Trix (PS2) - .DAT/.MET archives
It's quite possible that info is in the game's executable because lots of labelled file paths get loaded into memory, I saw this when hacking the game.