I'm unable to figure out the compression used for the assets of Supercell's latest game, Everdale.
The compressed files are clearly directories and they contain the list of files inside but that's all I could figure out. Help would be much appreciated.
I've changed the file extension to .txt because .osm (OpenStreetMap I assume) files aren't allowed.
Everdale .osm files
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Re: Everdale .osm files
aluigi wrote:http://aluigi.org/bms/everdale.bms
Thank you very much for making this so quickly!
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Re: Everdale .osm files
Hey, Is there anyway to recompress csv files to .osg file?
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Re: Everdale .osm files
You should check if the game can load the extracted files without the archive.
In fact reimport2 will probably not work, first because some files are compressed while others aren't (the script will only use a standard compression, and then there are some hashes field.
In fact reimport2 will probably not work, first because some files are compressed while others aren't (the script will only use a standard compression, and then there are some hashes field.