Everdale .osm files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
everdalehelp
Posts: 3
Joined: Fri Aug 27, 2021 12:02 pm

Everdale .osm files

Post by everdalehelp »

I'm unable to figure out the compression used for the assets of Supercell's latest game, Everdale.

The compressed files are clearly directories and they contain the list of files inside but that's all I could figure out. Help would be much appreciated.

I've changed the file extension to .txt because .osm (OpenStreetMap I assume) files aren't allowed.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Everdale .osm files

Post by aluigi »

everdalehelp
Posts: 3
Joined: Fri Aug 27, 2021 12:02 pm

Re: Everdale .osm files

Post by everdalehelp »

aluigi wrote:http://aluigi.org/bms/everdale.bms


Thank you very much for making this so quickly!
Ravi
Posts: 2
Joined: Mon Sep 20, 2021 5:04 pm

Re: Everdale .osm files

Post by Ravi »

Hey, Is there anyway to recompress csv files to .osg file?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Everdale .osm files

Post by aluigi »

You should check if the game can load the extracted files without the archive.

In fact reimport2 will probably not work, first because some files are compressed while others aren't (the script will only use a standard compression, and then there are some hashes field.
Ravi
Posts: 2
Joined: Mon Sep 20, 2021 5:04 pm

Re: Everdale .osm files

Post by Ravi »

Ok, Thanx for reply