EA Los Angeles .ssh format

Textures, recreate headers, conversions, algorithms and parsing of image files
Tosyk
Posts: 81
Joined: Mon Aug 11, 2014 6:37 am

EA Los Angeles .ssh format

Post by Tosyk »

I'm trying to obtain textures from the following games and I'm alsmost there:

2002 Medal of Honor: Frontline — SAMPLE1 (.ssh noesis preview) / SAMPLE2 (.ssh noesis preview)
2003 Medal of Honor: Rising Sun — SAMPLE1 (.ssh noesis preview) / SAMLPE2 (.ssh noesis preview)
2005 Medal of Honor: European Assault — SAMPLE (.ssh noesis preview)
2007 Medal of Honor: Vanguard — SAMPLE (.ssh noesis preview)

All textures are SSH format 2002-2007. It has a weird structure and it's from PS2 so probably files have a "wrong" byte order or something.
I use Acewell noesis script (attached) to view them, but it gives bad result at the moment:
tex_HarryPotterandtheChamberofSecrets_PS2_ssh.zip


p.s.: I already tried these tools: http://wiki.xentax.com/index.php/EA_SSH_FSH_Image. none of them seem work that's why I did this thread.
Tosyk
Posts: 81
Joined: Mon Aug 11, 2014 6:37 am

Re: EA Los Angeles .ssh format

Post by Tosyk »

Bigchillghost was kind enough and created this cool noesis script:
https://forum.xentax.com/viewtopic.php?p=177561#p177561

Supported 99.9% of ps2 MOH game textures but not the Golden Eye RA yet or ever.