EA Los Angeles .aso / .mesh.o / .o / .skel.o / .skl / .msh formats

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Tosyk
Posts: 81
Joined: Mon Aug 11, 2014 6:37 am

EA Los Angeles .aso / .mesh.o / .o / .skel.o / .skl / .msh formats

Post by Tosyk »

I'm looking for a way to convert these formats (.aso / .mesh.o / .o / .skel.o / .skl / .msh) from the following games:

2002 Medal of Honor: Frontline (.msh / .skl) — SAMPLE (.msh hex preview)
2003 Medal of Honor: Rising Sun (.aso / .msh / .mesh.o / .skel.o) — SAMPLE (.mesh.o hex preview)
2004 Golden Eye: Rogue Agent (.aso / .msh / .mesh.o / .skel.o) — SAMPLE (.skel.o hex preview, .mesh.o hex preview)

2005 Medal of Honor: European Assault — couldn't find any models, since not all archive formats can be unpacked yet
2007 Medal of Honor: Vanguard — couldn't find any models, since not all archive formats can be unpacked yet

Code: Select all

.aso      - animation (2003-2004)
.mesh.o   - model (2003-2004)
.o         - model (2003-2004)
.skel.o   - skeleton (2003-2004)
.skl      - skeleton (2002)
.msh      - models? (2002) - can contain SHPS string, possible texture container?


This is the closest tool I could find for the formats. But unfortunately it work with PC files only:
https://forum.xentax.com/viewtopic.php?f=16&t=21675

p.s.: texture .ssh research: viewtopic.php?f=7&t=15712
archive .cpt / .rtc / .str / .cdb research: viewtopic.php?f=9&t=15713