Harry Potter PS2 games

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Dongerz
Posts: 2
Joined: Wed Aug 25, 2021 3:02 am

Harry Potter PS2 games

Post by Dongerz »

Hello! I've been trying to extract the archives for the Harry Potter 6th gen games (PS2) and I've gotten to the point of opening the ISO, and I get a folder structure that has a bunch of IRX files (which I believe have PS2 library files), an IOPRP270 file, and three folders with a bunch of .HOG files in it...these do not stand for hogwarts as I previously thought :lol: :lol:

I've run some quickbms scripts I've found around the internet on some of these .hog files, ones that are supposed to work for them but I am not really sure what the next step is. Some of the scripts didn't work, until I changed them around a little, and once they did I got .dat files out of them. DADA.hog for instance would become a folder called dadaintro with a single .dat file inside.

My long term goal is to edit and reinject these files to "mod" the game, but I realize I am very far from that. Can anyone point me in the right direction?

EDIT: I found the wart3.0 script for bms and have been able to extract some of the hog files. Inside I get two folders, one for spanish and one for english, both with a .mic file in it. Outside those files are a LOT of .banr, .banb, and .anm files.

Not sure what these are supposed to be?
Dongerz
Posts: 2
Joined: Wed Aug 25, 2021 3:02 am

Re: Harry Potter PS2 games

Post by Dongerz »

Looking further, I can open the anm files and I think I could actually write my own animation blending here so thats cool.

Still trying to figure out the .banb/r files though. They don't open in Visual Studio Code