Brain-dead 13 .DAT and .OUT file

Codecs, formats, encoding/decoding of game audio, video and music
TidyFatbat
Posts: 1
Joined: Sat Aug 07, 2021 7:04 pm

Brain-dead 13 .DAT and .OUT file

Post by TidyFatbat »

Hi, I've been looking around numerous sites looking for a way to open some files from a game called "Brain-Dead 13", The game is almost exactly like Dragon's lair, and it was released on consoles and MS-Dos/Macintosh PCs only, I've been focused on two versions of the game specifically, the MS-Dos port, and the Playstation 1/PSX port, both of which have two very large files that end with the extension .OUT (ps1/psx), and .DAT (MS-Dos).

There's two discs for the PS1/PSX version of the game, but to put it simply, both files, are more than 500 MB in size, the game released in 1995-1996, and I know that a .DAT file is a universal file format or what have you, and the PS1/PSX version's .OUT file comes up blank when searched alongside any Playstation/PSX names.

I am simply doing this to see if it's possible, to poke around the files, maybe, look for anything unused- I really like this game and have been wondering what it looks like from the inside out.
rabatini
Posts: 179
Joined: Tue Jan 18, 2022 12:21 am

Re: Brain-dead 13 .DAT and .OUT file

Post by rabatini »

Try this.
Will unpack the file as per the header of the file, but i don't think it would be useful, however, this is it.

Code: Select all

# BrainDead 13 PS1 .OUT
# script for QuickBMS http://quickbms.aluigi.org
#LUKE
Goto 0

Get ENTRIES Long

For RIP = 1 To ENTRIES
GET LIXO LONG
Get OFFSET Long
Get SIZE Long

if OFFSET == 0x0000000 # "ONDINHA PROMOSSAUM PSN"
    break
     endif
    getdstring NAME 0x00
    if OFFSET != 0xffffffff
        log NAME OFFSET SIZE
    endif
Next RIP