Can 8Kap support be included?

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Unfunny322
Posts: 3
Joined: Fri Aug 06, 2021 6:28 am

Can 8Kap support be included?

Post by Unfunny322 »

Hi, so I noticed that Battlefield Bad Company 2 iOS uses 8Kap and coincidentally quickbms used 1Kap, it obviously didn't work because it's 8Kap so uh can it be updated to support 2Kap, 3Kap, 8Kap, etc to extract files? (BFBC2 ios uses .pakh and .pakd000 but is definitely 8Kap)
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Can 8Kap support be included?

Post by aluigi »

We need the files.
If they are too big, it's enough to upload only the cutted files obtained with http://aluigi.org/bms/filecutter.bms
Unfunny322
Posts: 3
Joined: Fri Aug 06, 2021 6:28 am

Re: Can 8Kap support be included?

Post by Unfunny322 »

aluigi wrote:We need the files.
If they are too big, it's enough to upload only the cutted files obtained with http://aluigi.org/bms/filecutter.bms

oh alright
so here's the actual .ipa where the files come from: https://archive.org/details/bfbc-2-v-1.0.2-clutch-1.3.1
and below is the upload: https://drive.google.com/drive/folders/ ... sp=sharing
I couldn't upload them here because their extensions "are not allowed"

core.pakh was uploaded in full
core.pakd000 was cut down by the filecutter

edit: also btw sorry for the late reply I don't check my acc as often
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Can 8Kap support be included?

Post by aluigi »

The way the filenames are stored was complicated... but I did it :D
http://aluigi.org/bms/8kap.bms
Unfunny322
Posts: 3
Joined: Fri Aug 06, 2021 6:28 am

Re: Can 8Kap support be included?

Post by Unfunny322 »

thanks!