Hi, I'm new around here :D
I know very little about file extracting/decompiling. I'm now messing with PSP game files and I decided trying to mod Naruto Ultimate Ninja Heroes 2. I've successfuly modded sound files, but now trying to find language and texture files I stumbled upon a .dat file which has PIDX0 in its header. I tried searching about it but I couldn't find anything. Can anybody help my poor soul?
Help with PIDX0
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Re: Help with PIDX0
mrkitty588 wrote:I stumbled upon a .dat file which has PIDX0 in its header
Here it is, btw
https://www.mediafire.com/file/qvepl9e64c0edo2/naruto.dat/file
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Re: Help with PIDX0
Already exists a script for that format:
http://aluigi.org/bms/macross_pidx.bms
http://aluigi.org/bms/macross_pidx.bms
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Re: Help with PIDX0
It worked! Luckily enough the files have the same name pattern of modern Naruto games. But now I have another problem: the files (now .ccs and .pbd) look encrypted? I tried viewing a body model file in Hackstract but it didn't work.
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Re: Help with PIDX0
I've already tried extracting data from naruto.dat with this script and it seems that it doesn't behave so well in giving us the .CCS of naruto.dat right, it seems that it messes up the .CCS that makes it impossible to open it, and I doubt it it's a matter of CCS having the Storm format, since no Ultimate Ninja has it, only the Ultimate Ninja Heroes 3 which is Data.CPK (but still contains .CCS inside), and this is somewhat explainable since it is from At the time that Storm and its mechanics were emerging, that in Heroes 2 would have made no sense...
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Re: Help with PIDX0
@TheYellowFlash27
If the script doesn't work with your pidx file, please upload/link it.
If the script doesn't work with your pidx file, please upload/link it.