Hello!
I'm trying to edit .tex files from The Great Ace Attorney Chronicles like this one:
I tried using this BMS script for Mega Man 11 which uses the same MT Framework game engine, but the result is like this:
As you can see It's not reading the colors correctly.
Maybe editing part of this BMS script seems to give the correct result, what should I do?
The Great Ace Attorney Chronicles (TGAAC) .tex convert
-
- Posts: 3
- Joined: Thu Nov 14, 2019 6:31 am
-
- Posts: 33
- Joined: Fri May 14, 2021 11:33 pm
Re: The Great Ace Attorney Chronicles (TGAAC) .tex convert
Quiple wrote:Hello!
I'm trying to edit .tex files from The Great Ace Attorney Chronicles like this one:
title_1_BM_NOMIP_HQ_jpn.zip
I tried using this BMS script for Mega Man 11 which uses the same MT Framework game engine, but the result is like this:
title_1_BM_NOMIP_HQ_jpn.png
As you can see It's not reading the colors correctly.
Maybe editing part of this BMS script seems to give the correct result, what should I do?
use the kuriimu2 autobuild
it has a plugin for it