We need a tool that can take the cooked package files (.upk, .pck, etc) from Marvel Heroes Omega game files and convert them to packages that can be opened in the UDK IDE.
The original developers may have used a custom UE3 engine.
I'm not interested in extracting individual assets, we want to be able to load maps with all the assets in place....reassembling maps from the individual assets would be a prohibitive amount of work.
Let me know if you are interested.
will pay $1000 USD for working Marvel Heroes Omega asset tool
-
- Posts: 2
- Joined: Mon Jul 26, 2021 9:14 pm
-
- Posts: 1
- Joined: Fri Aug 06, 2021 7:17 am
Re: will pay $1000 USD for working Marvel Heroes Omega asset tool
Maybe can I do it. though What if Gazillion Entertainment or Marvel Int. Claims the copyright?
-
- Posts: 2
- Joined: Mon Jul 26, 2021 9:14 pm
Re: will pay $1000 USD for working Marvel Heroes Omega asset tool
Vintz wrote:Maybe can I do it. though What if Gazillion Entertainment or Marvel Int. Claims the copyright?
Going to PM you regarding this.