(Unity) Help convert these shaders from Rockman X DiVE

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
LuigiwithTHEDoNg
Posts: 28
Joined: Sat May 22, 2021 4:22 am

(Unity) Help convert these shaders from Rockman X DiVE

Post by LuigiwithTHEDoNg »

Okay, so i got these shaders from the decrypted assets that were decrypted by my bms script which i got from XenTax Discord server(which i can't worry about it) but i have ran into a roadblock of these complied GLSL shaders and when i had to import them in unity, it gave me an error and also pink shaders with errors of TVAL_ID and TOK_SETTEXTURE. Then i also gave someone at github( who had purchased DevX GameRecovery) to convert these shaders for me but he was inactive. Also i tried this tool which also forked from mafaca's UtinyRipper, AssetStudio and other source codes from unity https://github.com/ds5678/AssetRipper but the complied shaders are still the same, and it also gives errors in my project, then next i saw some material inspector codes in some shaders(which i can get their assets from other sites even the Unity Store)but ....S T I L L....i don't know how they made it cause it's stilll complied, some shader properties of TCP that they complied were different and i don't know how to do that(except for the Unity's built in shaders like Standard, UI, Particles and Mobile shaders).Can somebody help me convert these shaders back to the original ShaderLab for Unity Editor if anyone has either DevX GameRecovery or any other shader conversion tool from anywhere around Github?....... cause it's been too long for me to get these shaders back to the original ShaderLab.....

P.S. The decomplied(not-fully restored) project with shaders complied to different codes, is almost about 15.8 GB, including particles, stuff, models and textures(except the ui, dragonbones, jsondatas and lightmaps and some few of other 2d textures)that i used uTinyRipper to extract almost everything.I'll show you the link to these extracted files later but here are the links for the complied shaders that i want you to restore them back to ShaderLab either with DevX GameRecovery or any other shader reversing and restoring tools from Github, thanks https://files.gitter.im/5b52b269d73408c ... bundle.zip
https://files.gitter.im/5b52b269d73408c ... ometop.zip
https://files.gitter.im/5b52b269d73408c ... man.shader