Your textures are DXT5 compressed. Texture starts on offset 0x128 hex and decimal 296. Texture size is at offset 0x120 hex and decimal 288. Texture resolution can be obtained on the end of file. First INT is width and second INT is height. See image. Font
Good you are using 010 HEX Editor. Here is template to parse font texture files. You must only add DDS header with correct compression and width/height. Compression is DXT5 with alpha. That "byte TextureRAWDATA[TextureSize];" is texture. Just click on that colum and press Ctrl+double tap C and paste into new file and add DDS header.
h3x3r wrote:Good you are using 010 HEX Editor. Here is template to parse font texture files. You must only add DDS header with correct compression and width/height. Compression is DXT5 with alpha. That "byte TextureRAWDATA[TextureSize];" is texture. Just click on that colum and press Ctrl+double tap C and paste into new file and add DDS header.