I was looking at the binary files for the message data. Most binary text files from Nintendo's localization tool are in the F/BMes.dat file with no file names. The bin files is read by the game, which describes offsets and bytesizes of the message files in the .dat file, but I'm not sure about the unk value in the header. I attempted to document the format. Anyone want to help finish off this template? Being able to make QuickBMS read the file would help with extraction of the message files from the dat files and even modification of the in-game text. Thanks so much.