[PSP] Heroes Phantasia help needed
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[PSP] Heroes Phantasia help needed
Hi everyone,
I am new here also new to mod/extraction.
Trying to extract images and sound files from "Heroes Phantasia" (a PSP game). Its ISO file is available here: http://www.emuparadise.me/Sony_Playstation_Portable_ISOs/Heroes_Phantasia_(Japan)/158790.
Noesis helped me to extract a file called HP.CPK (under USRDIR\). I got a bunch of folders and .bin/.dlz files, which I don't know how to open. For example, there are a bunch of .dlz files under HP_files\btl\chr\--I guess these are character image/3D model files. Then I tried to use QuickBMS. Since I don't know the compression algorithm, I used the reverse engineering method shown at http://aluigi.altervista.org/quickbms/comtype_scan.htm. However, none of the 500 files generated by comtype_scan2.bms + comtype_scan2.bat seems to make any sense like those described in the example. Now I am stuck, not sure how to proceed.
Please advise. Thanks!
P.S. a sample .dlz file is attached for you to take a look.
I am new here also new to mod/extraction.
Trying to extract images and sound files from "Heroes Phantasia" (a PSP game). Its ISO file is available here: http://www.emuparadise.me/Sony_Playstation_Portable_ISOs/Heroes_Phantasia_(Japan)/158790.
Noesis helped me to extract a file called HP.CPK (under USRDIR\). I got a bunch of folders and .bin/.dlz files, which I don't know how to open. For example, there are a bunch of .dlz files under HP_files\btl\chr\--I guess these are character image/3D model files. Then I tried to use QuickBMS. Since I don't know the compression algorithm, I used the reverse engineering method shown at http://aluigi.altervista.org/quickbms/comtype_scan.htm. However, none of the 500 files generated by comtype_scan2.bms + comtype_scan2.bat seems to make any sense like those described in the example. Now I am stuck, not sure how to proceed.
Please advise. Thanks!
P.S. a sample .dlz file is attached for you to take a look.
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Re: [PSP] Heroes Phantasia help needed
You had to consider the first 32bit SIZE field before passing the file to the comtype2 scanner
The algorithm is LZSS with the dictionary initializer set to 0:
*edit* script
The algorithm is LZSS with the dictionary initializer set to 0:
Code: Select all
comtype saint_seya # lzss "12 4 2 2 0" or puyo_lz00 (LZSS with init 0x00)
get SIZE long
savepos OFFSET
get ZSIZE asize
math ZSIZE -= OFFSET
clog MEMORY_FILE OFFSET ZSIZE SIZE
get OFFSET long MEMORY_FILE
for i = 0
get NEXT_OFFSET long MEMORY_FILE
if NEXT_OFFSET == 0
break
endif
xmath SIZE "NEXT_OFFSET - OFFSET"
log "" OFFSET SIZE MEMORY_FILE
math OFFSET = NEXT_OFFSET
next i
*edit* script
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Re: [PSP] Heroes Phantasia help needed
Thanks! I guess now I can use LZSS to write my own bms script for extracting the files?
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Re: [PSP] Heroes Phantasia help needed
Don't you like the one I posted?
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Re: [PSP] Heroes Phantasia help needed
You mean simply save the code you posted as a .bms file (e.g., hp.bms)?
I ran: "quickbms hp.bms c01001.dlz output" but only got the attached file.
Am I supposed to get those .tga files from the compressed file? Did I do something wrong here (maybe missing a crucial step)?
I ran: "quickbms hp.bms c01001.dlz output" but only got the attached file.
Am I supposed to get those .tga files from the compressed file? Did I do something wrong here (maybe missing a crucial step)?
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Re: [PSP] Heroes Phantasia help needed
ok I have updated the script to extract the files contained in it.
Just some notes, these files are not ready to use, for example the first one probably contains some tgas (don't know if the original tga or some raw format), the 00000023.dat one contains a cpk archive but you need to cut the first 0x1040 bytes before unpacking it with cpk.bms.
So it's necessary some manual editing before being able to use them.
Just some notes, these files are not ready to use, for example the first one probably contains some tgas (don't know if the original tga or some raw format), the 00000023.dat one contains a cpk archive but you need to cut the first 0x1040 bytes before unpacking it with cpk.bms.
So it's necessary some manual editing before being able to use them.
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Re: [PSP] Heroes Phantasia help needed
As you suggested, I cut the first 0x1040 bytes from 00000023.dat and unpacked it using "quickbms cpk.bms 00000023.dat output." Script cpk.bms was found at http://aluigi.altervista.org/papers/bms/cpk.bms.
Now I have got a bunch of .vag files from 00000023.dat, and I don't know what to do with them. At the same time, I am not able to use other .dat files extracted from the original c01001.dlz although I know they may contain .tga files in some form. Am I missing some important information here? Even after I extracted those files, how could I make use of them?
Now I have got a bunch of .vag files from 00000023.dat, and I don't know what to do with them. At the same time, I am not able to use other .dat files extracted from the original c01001.dlz although I know they may contain .tga files in some form. Am I missing some important information here? Even after I extracted those files, how could I make use of them?
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Re: [PSP] Heroes Phantasia help needed
VAG is the audio format used on PlayStation, there are programs to read them (vgmstream for example).
For the other files, probably other users can help you.
On PSP that's quite normal to have files that cannot be used immediately (no dds, png, wav, mp3 and other known formats).
For the other files, probably other users can help you.
On PSP that's quite normal to have files that cannot be used immediately (no dds, png, wav, mp3 and other known formats).
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Re: [PSP] Heroes Phantasia help needed
Thanks! I'll do some more research on the file formats.
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Re: [PSP] Heroes Phantasia help needed
Sadly, the script doesn't work on the sound archives like this one: http://6dwrlh5ukl.1fichier.com/ :\
Can you tell what the problem is?
Can you tell what the problem is?
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Re: [PSP] Heroes Phantasia help needed
My bad - had an old version of the script that didn't work with CPK files missing the file table.