[Help Needed] Open .xgt_etc Files from F1 2016 MOBILE.

Textures, recreate headers, conversions, algorithms and parsing of image files
Old Creator
Posts: 39
Joined: Sat Feb 20, 2021 8:04 am

[Help Needed] Open .xgt_etc Files from F1 2016 MOBILE.

Post by Old Creator »

Can you help me to make a Script for Noesis to open this file (.xgt_etc).This is a Textures file from the F1 2016 Mobile Game.
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: [Help Needed] Open .xgt_etc Files from F1 2016 MOBILE.

Post by LolHacksRule »

XGT_ETC is an ETC1 compressed variant of a XGS Engine raw Texture. Try using PVRTexTool's Wrap Raw Data function with the ETC1 setting.
Old Creator
Posts: 39
Joined: Sat Feb 20, 2021 8:04 am

Re: [Help Needed] Open .xgt_etc Files from F1 2016 MOBILE.

Post by Old Creator »

LolHacksRule wrote:XGT_ETC is an ETC1 compressed variant of a XGS Engine raw Texture. Try using PVRTexTool's Wrap Raw Data function with the ETC1 setting.

Can use Noesis?
LolHacksRule
Posts: 865
Joined: Fri Apr 20, 2018 12:41 am

Re: [Help Needed] Open .xgt_etc Files from F1 2016 MOBILE.

Post by LolHacksRule »

Possibly yes, but currently not as the script for XGS textures only support DXT samples. You may also use TextureFinder instead however.
Old Creator
Posts: 39
Joined: Sat Feb 20, 2021 8:04 am

Re: [Help Needed] Open .xgt_etc Files from F1 2016 MOBILE.

Post by Old Creator »

LolHacksRule wrote:Possibly yes, but currently not as the script for XGS textures only support DXT samples. You may also use TextureFinder instead however.

Okay, Thanks for Help me :D
grandshot
Posts: 42
Joined: Mon Jun 07, 2021 8:20 pm

Re: [Help Needed] Open .xgt_etc Files from F1 2016 MOBILE.

Post by grandshot »

Updated script, now with ECT support.
Old Creator
Posts: 39
Joined: Sat Feb 20, 2021 8:04 am

Re: [Help Needed] Open .xgt_etc Files from F1 2016 MOBILE.

Post by Old Creator »

grandshot wrote:Updated script, now with ECT support.

Wow!!! Thank you very much this is very very very Helpful! :D