I'm working on translating Golden Time Vivid Memories(PS Vita) from JPN to ENG, and ran into this .scp file format that I've never seen before. After looking for a while and trying all different tools, I can't seem to figure out how to decode these files. I've uploaded a couple of them to get an idea of the file structure. This game was developed by Castle Call Co JP in 2014, a year after Unity officially supported the ps vita platform. The ps vita is running a little-endian ARM processor.
The official website for the game can be found here: http://d-game.dengeki.com/goldentime/
The Castle Call website can be found here: http://www.cattle-call.co.jp/
The .scp file examples can be found here: https://mega.nz/folder/v00wGSgL#B7rUo4uj12E10a3jFiH8AQ
The .bin file that "runs" or "structures" these .scp files: https://mega.nz/file/L0dDSKpB#-JEbGviwWW0Ea0Wf10zkZ4Ik4n-Lf4TzIHXHLmr1tQM
Any help in decoding these files into a readable format, would be awesome! Thank you for any help!
(Another name for the game: ゴールデンタイム Vivid Memories)
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