Tiny Toon Adventures: Plucky's Big Adventure RESOURCE.RES
-
- Posts: 265
- Joined: Fri Oct 17, 2014 2:57 am
Tiny Toon Adventures: Plucky's Big Adventure RESOURCE.RES
This game uses the same format as Tom and Jerry House Trap, but does not extract properly using that script.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Tiny Toon Adventures: Plucky's Big Adventure RESOURCE.RES
Have you tried to use the following script first for removing the ISO layer?
https://aluigi.org/bms/ps1_disk_chunks.bms
https://aluigi.org/bms/ps1_disk_chunks.bms
-
- Posts: 179
- Joined: Tue Jan 18, 2022 12:21 am
Re: Tiny Toon Adventures: Plucky's Big Adventure RESOURCE.RES
Like Aluigi said.
Game contains layer chunks
use this.
Game contains layer chunks
use this.
Code: Select all
#Tiny Toon Adventures - Plucky's Big Adventure (E) (En,Fr,De)
# script for QuickBMS http://quickbms.aluigi.org
goto 0x2c
get SIZE asize
putvarchr MEMORY_FILE SIZE 0
log MEMORY_FILE 0 0
append
for OFFSET = 0 u< SIZE
idstring "\x00\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x00"
get DUMMY long
get DUMMY long
get DUMMY long
savepos OFFSET
log MEMORY_FILE OFFSET 0x800
math OFFSET + 0x800
math OFFSET + 0x118
goto OFFSET
next
append
get SIZE asize MEMORY_FILE
get NAME basename
get EXT extension
string NAME + "_unchunked."
string NAME + EXT
log NAME 0 SIZE MEMORY_FILE