Railway Empire (PC) .ibuf .vbuf .model

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Railway Empire (PC) .ibuf .vbuf .model

Post by DJ Normality »

Trying to solve this one without manually doing each one with Model Researcher. I managed to pull a few of them here awhile back.
viewtopic.php?f=23&t=12918

To get them i had to merge the ibuf and vbuf into 1 file. Im not sure to get the model to work correctly if the .model part is needed but it might be.
Image

Been awhile but i did still have this if it helps
Image
I would like to know if there is away to parse this data more efficiently :lol: ? Thanks in advance.

[Samples]
https://drive.google.com/file/d/1g0B72d ... sp=sharing
DKDave
Posts: 136
Joined: Mon Nov 23, 2020 6:01 pm

Re: Railway Empire (PC) .ibuf .vbuf .model

Post by DKDave »

I've had a look, and yes the .model file does contain info on each sub-mesh - the bits that include the text "SurfaceData" are the sub-mesh info sections.

I can see things like start face, face count and start vertex values for the data in the ibuf and vbuf files.

I can also see that Joschka did a basic Noesis script a while ago, but didn't take into account the separate sub-meshes in the .model file. I'm not 100% sure how the structure of that file works, but I'll have a proper look at it when I get some time, if nobody has already done a proper script!
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Railway Empire (PC) .ibuf .vbuf .model

Post by DJ Normality »

:o Thank you, thank you, thank you!!!!