How to translate the files of a game
Syslick
Posts: 3 Joined: Sun May 23, 2021 10:11 pm
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by Syslick » Thu Jun 24, 2021 6:47 pm
So... yeah. Needs to extract texts from files. Is there any tool?
Syslick
Posts: 3 Joined: Sun May 23, 2021 10:11 pm
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by Syslick » Sat Jul 31, 2021 11:26 am
It seems I turned to the wrong place, sorry
h3x3r
Posts: 165 Joined: Wed Jun 01, 2016 5:53 pm
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by h3x3r » Sat Jul 31, 2021 3:26 pm
OK here is template which parses almost whole file. But some things between StringsOffsets and Texts are unknown to me. At least it will help to better understand the file struct if anyone is interested in making tool for it.
Code: Select all
//------------------------------------------------ //--- 010 Editor v10.0.1 Binary Template // // File: // Authors: // Version: // Purpose: // Category: // File Mask: // ID Bytes: // History: //------------------------------------------------ local int i; LittleEndian(); int Magic; int Sign; int StrCount; ushort TableSize; ushort StringsOffset; struct { for(i=0;i<StrCount;i++) ushort StringOffset; } StringsOffsets; FSeek(StringsOffset); struct { for(i=0;i<StrCount;i++) struct { wstring Text; } Text; } Texts;
cih99
Posts: 48 Joined: Wed Jun 09, 2021 10:23 pm
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by cih99 » Tue Aug 03, 2021 9:35 am
Syslick
Posts: 3 Joined: Sun May 23, 2021 10:11 pm
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by Syslick » Sun Aug 15, 2021 6:27 am
Ok, thanks. I'll try to see what I can do.