[3ds] Senran Kagura Burst .bin text

How to translate the files of a game
Syslick
Posts: 3
Joined: Sun May 23, 2021 10:11 pm

[3ds] Senran Kagura Burst .bin text

Post by Syslick »

Image

So... yeah. Needs to extract texts from files. Is there any tool?
Syslick
Posts: 3
Joined: Sun May 23, 2021 10:11 pm

Re: [3ds] Senran Kagura Burst .bin text

Post by Syslick »

It seems I turned to the wrong place, sorry
h3x3r
Posts: 165
Joined: Wed Jun 01, 2016 5:53 pm

Re: [3ds] Senran Kagura Burst .bin text

Post by h3x3r »

OK here is template which parses almost whole file. But some things between StringsOffsets and Texts are unknown to me. At least it will help to better understand the file struct if anyone is interested in making tool for it.

Code: Select all

//------------------------------------------------
//--- 010 Editor v10.0.1 Binary Template
//
//      File:
//   Authors:
//   Version:
//   Purpose:
//  Category:
// File Mask:
//  ID Bytes:
//   History:
//------------------------------------------------
local int i;
LittleEndian();
int Magic;
int Sign;
int StrCount;
ushort TableSize;
ushort StringsOffset;

struct {
for(i=0;i<StrCount;i++)
    ushort StringOffset;
} StringsOffsets;

FSeek(StringsOffset);

struct {
for(i=0;i<StrCount;i++)
    struct {
        wstring Text;
     } Text;
} Texts;
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: [3ds] Senran Kagura Burst .bin text

Post by cih99 »

:lol: :lol: :lol: :lol:
Syslick
Posts: 3
Joined: Sun May 23, 2021 10:11 pm

Re: [3ds] Senran Kagura Burst .bin text

Post by Syslick »

Ok, thanks. I'll try to see what I can do.