[3ds] Senran Kagura Burst .bin text
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- Posts: 3
- Joined: Sun May 23, 2021 10:11 pm
[3ds] Senran Kagura Burst .bin text
So... yeah. Needs to extract texts from files. Is there any tool?
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- Posts: 3
- Joined: Sun May 23, 2021 10:11 pm
Re: [3ds] Senran Kagura Burst .bin text
It seems I turned to the wrong place, sorry
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- Posts: 165
- Joined: Wed Jun 01, 2016 5:53 pm
Re: [3ds] Senran Kagura Burst .bin text
OK here is template which parses almost whole file. But some things between StringsOffsets and Texts are unknown to me. At least it will help to better understand the file struct if anyone is interested in making tool for it.
Code: Select all
//------------------------------------------------
//--- 010 Editor v10.0.1 Binary Template
//
// File:
// Authors:
// Version:
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
local int i;
LittleEndian();
int Magic;
int Sign;
int StrCount;
ushort TableSize;
ushort StringsOffset;
struct {
for(i=0;i<StrCount;i++)
ushort StringOffset;
} StringsOffsets;
FSeek(StringsOffset);
struct {
for(i=0;i<StrCount;i++)
struct {
wstring Text;
} Text;
} Texts;
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- Posts: 3
- Joined: Sun May 23, 2021 10:11 pm
Re: [3ds] Senran Kagura Burst .bin text
Ok, thanks. I'll try to see what I can do.