obb file can't extract
https://apkpure.com/alchemy-stars/com.t ... om=details
[UNITY]how to unpack alchemy stars
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Re: [UNITY]how to unpack alchemy stars
Patch.obb could be extracted with 7-zip without problem.
Main.obb is an image file, just mount it with Imdisk/daemon tools/ or whatever program able to mount a virtual image and you can access to assets.
Main.obb is an image file, just mount it with Imdisk/daemon tools/ or whatever program able to mount a virtual image and you can access to assets.
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Re: [UNITY]how to unpack alchemy stars
Drawing wrote:Patch.obb could be extracted with 7-zip without problem.
Main.obb is an image file, just mount it with Imdisk/daemon tools/ or whatever program able to mount a virtual image and you can access to assets.
thanks,These files appear to be encrypted and cannot be opened with AssetStudio
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Re: [UNITY]how to unpack alchemy stars
udterry wrote:Drawing wrote:Patch.obb could be extracted with 7-zip without problem.
Main.obb is an image file, just mount it with Imdisk/daemon tools/ or whatever program able to mount a virtual image and you can access to assets.
thanks,These files appear to be encrypted and cannot be opened with AssetStudio
are you sure they are encrypted? as far I remember you just need to cut the header since it has some extrabytes, so that the files would start with UnityFS. Anyway upload some samples , I will take a look.
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Re: [UNITY]how to unpack alchemy stars
Drawing wrote:udterry wrote:Drawing wrote:Patch.obb could be extracted with 7-zip without problem.
Main.obb is an image file, just mount it with Imdisk/daemon tools/ or whatever program able to mount a virtual image and you can access to assets.
thanks,These files appear to be encrypted and cannot be opened with AssetStudio
are you sure they are encrypted? as far I remember you just need to cut the header since it has some extrabytes, so that the files would start with UnityFS. Anyway upload some samples , I will take a look.
please take a look
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- Posts: 112
- Joined: Fri Aug 05, 2016 6:17 pm
Re: [UNITY]how to unpack alchemy stars
udterry wrote:please take a look
The header is UnityUnityFS so AssetStudio doesn't recognize it. Just delete the First Unity with and HEX editor and you will be able to load it . Since there are a lot of files I suggest you to automatize the byte cutting with VGMtoolbox
Here a guide thanks to Dj normality https://www.youtube.com/watch?v=o-rf4h41PS4
you could do it in 2 ways:
As the procedure of the video, you could set the string to search. In this case UNITY FS ,as the picture I attached shows, would be 556E6974794653 . So everything before it would be cut.
A second option would be set the lenght to cut at the start of each files, in this case 5 ( this works if every files has the same amount of extrabytes you wanna cut) .
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Re: [UNITY]how to unpack alchemy stars
Thank you very much.Drawing
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Re: [UNITY]how to unpack alchemy stars
Excuse me, did you successfully unpack and get the character picture? I only got the 3D model and texture
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Re: [UNITY]how to unpack alchemy stars
Can you guys tell me where i can find the files for the animations in https://www.youtube.com/watch?v=TBDoXqmVpPc
I only found normal 3D models, but not the 2D Animations.
I only found normal 3D models, but not the 2D Animations.
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Re: [UNITY]how to unpack alchemy stars
[/quote]how you can extract the 3d models?vca3e wrote:Excuse me, did you successfully unpack and get the character picture? I only got the 3D model and texture