Help with models from Tornado Outbreak

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
SamuraiOndo
Posts: 33
Joined: Fri May 14, 2021 11:33 pm

Help with models from Tornado Outbreak

Post by SamuraiOndo »

Usually, I have some sort of idea of what these models are, but this one, I genuinely have no idea.
zephyr_hd.zip

Any help will be VERY appreciated!
dimis9138
Posts: 12
Joined: Fri Jun 11, 2021 12:41 pm

Re: Help with models from Tornado Outbreak

Post by dimis9138 »

Have seen this format before but only recently started doing this sort of thing, it appears to contain animation info too and a lot of submeshes split within the file. Stride should be 36 for vertex attributes for certain parts, for others it's different.
I'll post if I find out and figure out more.
SamuraiOndo
Posts: 33
Joined: Fri May 14, 2021 11:33 pm

Re: Help with models from Tornado Outbreak

Post by SamuraiOndo »

dimis9138 wrote:Have seen this format before but only recently started doing this sort of thing, it appears to contain animation info too and a lot of submeshes split within the file. Stride should be 36 for vertex attributes for certain parts, for others it's different.
I'll post if I find out and figure out more.


Oh wow. Animation info too?
And thank you so much!
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Help with models from Tornado Outbreak

Post by DJ Normality »

All I could see
Image
SamuraiOndo
Posts: 33
Joined: Fri May 14, 2021 11:33 pm

Re: Help with models from Tornado Outbreak

Post by SamuraiOndo »

DJ Normality wrote:All I could see
Image


oh wow
great to see that you made some progress
now only if we can get faces extracting
dimis9138
Posts: 12
Joined: Fri Jun 11, 2021 12:41 pm

Re: Help with models from Tornado Outbreak

Post by dimis9138 »

DJ Normality wrote:All I could see
Image


Same here, can't get faces to work.
reh
Posts: 48
Joined: Sun Apr 21, 2019 2:09 am

Re: Help with models from Tornado Outbreak

Post by reh »

The correct offset for the vertices is 0x21e64.
Faces are split for each mesh.

Image
zephyr_hd.png