Download apk: https://full-ggp.mua.webzen.com/2021051 ... .0.1_2.apk
This mobile game seems to use unity infact I was able to load and extract textures with AssetStudio. Anyway I was not able to load models and animation that have not the classic Unity Header, nor have it somewhere...( enctrypted? ).
Here samples, wish someone could take a look
https://www.mediafire.com/file/sh8xjzjv ... e.rar/file
[UNITY] Mu Archangel encrypted assets
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[UNITY] Mu Archangel encrypted assets
Last edited by Drawing on Wed Jun 16, 2021 2:45 pm, edited 3 times in total.
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Re: Mu Archangel
have you tried utinyripper, it can decompile most games and will give you a unity project that you can open in unity editor view map, model animations, cutscene, and such
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Re: Mu Archangel
I provide samples so that ppl could try them...
Anyway I tried with latest build of Utinyripper but It doesn't load models nor animations "no file loaded" . It load only textures as AssetStudio already does.
Is there anyone that could take a look on the samples I provided in the first post?
Anyway I tried with latest build of Utinyripper but It doesn't load models nor animations "no file loaded" . It load only textures as AssetStudio already does.
Is there anyone that could take a look on the samples I provided in the first post?
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Re: [UNITY] Mu Archangel encrypted assets
I have added the .37 loader module to my program.
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Re: [UNITY] Mu Archangel encrypted assets
Karpati wrote:I have added the .37 loader module to my program.
pre_baishizi.jpg
Nice ! Waiting for the update
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Re: [UNITY] Mu Archangel encrypted assets
I have added the MU Archangel .37 file format loader module to the following programs:
- 3D Object Converter v8.008 (Windows)
- i3DConverter v4.005 (macOS)
- i3DConverter v2.005 (Linux)
How to get the 3D Object Converter v8.008:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v8.008.
How to get the i3DConverter macOS v4.005:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v4.005.
How to get the i3DConverter Linux v2.005:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v2.005.
The .37 file has not references to the external texture files, that is why I can’t assign it to the material table.
You can add the texture file to the material table by hand using the following procedure: :
- open your 3d model (file)
- click on the Object, Bone, Material selector on the toolbar (from right the 1st icon on the toolbar)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
- (Click on the textured view icon.)
- 3D Object Converter v8.008 (Windows)
- i3DConverter v4.005 (macOS)
- i3DConverter v2.005 (Linux)
How to get the 3D Object Converter v8.008:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v8.008.
How to get the i3DConverter macOS v4.005:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v4.005.
How to get the i3DConverter Linux v2.005:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v2.005.
The .37 file has not references to the external texture files, that is why I can’t assign it to the material table.
You can add the texture file to the material table by hand using the following procedure: :
- open your 3d model (file)
- click on the Object, Bone, Material selector on the toolbar (from right the 1st icon on the toolbar)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
- (Click on the textured view icon.)