I have added the MU Archangel .37 file format loader module to the following programs:
- 3D Object Converter v8.008 (Windows)
- i3DConverter v4.005 (macOS)
- i3DConverter v2.005 (Linux)
How to get the 3D Object Converter v8.008:Download the 3D Object Converter from
http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v8.008.
How to get the i3DConverter macOS v4.005:Download the i3DConverter from
http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v4.005.
How to get the i3DConverter Linux v2.005:Download the i3DConverter from
http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v2.005.
The .37 file has not references to the external texture files, that is why I can’t assign it to the material table.
You can add the texture file to the material table by hand using the following procedure: :- open your 3d model (file)
- click on the Object, Bone, Material selector on the toolbar (from right the 1st icon on the toolbar)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
- (Click on the textured view icon.)