Help with models from Cabela's Outdoor Adventures 2006
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Help with models from Cabela's Outdoor Adventures 2006
Ok, hi, I was wondering if anyone had any information on this file type for this game. It is a .model file with header of 46 42 4D 46 (FBMF).
Thanks!-
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Re: Help with models from Cabela's Outdoor Adventures 2006
SamuraiOndo wrote:Ok, hi, I was wondering if anyone had any information on this file type for this game. It is a .model file with header of 46 42 4D 46 (FBMF).WHITETAIL.zip Thanks!
Could you upload or send me (3dconverter@gmail.com) some other .skin files with its texture files?
Last edited by Karpati on Fri Jun 11, 2021 6:55 pm, edited 1 time in total.
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Re: Help with models from Cabela's Outdoor Adventures 2006
Karpati wrote:SamuraiOndo wrote:Ok, hi, I was wondering if anyone had any information on this file type for this game. It is a .model file with header of 46 42 4D 46 (FBMF).WHITETAIL.zip Thanks!
Could you upload or send me (3dconverter@gmail.com) some other .skin files with its texture files?
Yes, I will gladly send them to you. I'll just send you the whole animal model folder.
Update: Emailed them
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Re: Help with models from Cabela's Outdoor Adventures 2006
SamuraiOndo wrote:Yes, I will gladly send them to you. I'll just send you the whole animal model folder.
Update: Emailed them
Thank you for your full sample files.
I have tested my loader module on all files.
Here I attached the converted file in Wavefront .obj/mtl formats.
I have downloaded the game and I have unpacked the data.arc sucessfully. I am testing my program on characters and vehicles.
Last edited by Karpati on Sat Jun 12, 2021 3:47 pm, edited 1 time in total.
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Re: Help with models from Cabela's Outdoor Adventures 2006
Great work! Thanks for the support.
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- Joined: Fri May 14, 2021 11:33 pm
Re: Help with models from Cabela's Outdoor Adventures 2006
Karpati wrote:SamuraiOndo wrote:Yes, I will gladly send them to you. I'll just send you the whole animal model folder.
Update: Emailed them
Thank you for your full sample files.
I have tested my loader module on all files.
Here I attached the converted file in Wavefront .obj/mtl formats.
I have downloaded the game and I have unpacked the data.arc sucessfully. I am testing my program on characters and vehicles.
Cabela_Whitetail.zip
Oh wow, thank you very much!
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Re: Help with models from Cabela's Outdoor Adventures 2006
I have added the Cabela’s Outdoor Adventures 2006 .skin loader module to the following programs:
- 3D Object Converter v8.009 (Windows)
- i3DConverter v4.006 (macOS)
- i3DConverter v2.006 (Linux)
How to get the 3D Object Converter v8.009:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v8.009.
How to get the i3DConverter macOS v4.006:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v4.006.
How to get the i3DConverter Linux v2.006:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v2.006.
- 3D Object Converter v8.009 (Windows)
- i3DConverter v4.006 (macOS)
- i3DConverter v2.006 (Linux)
How to get the 3D Object Converter v8.009:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version.
After it just use the Help/Check for updates... function to get the v8.009.
How to get the i3DConverter macOS v4.006:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v4.006.
How to get the i3DConverter Linux v2.006:
Download the i3DConverter from http://www.i3dconverter.com and install it.
After it just use the Help/Check for updates... function to get the v2.006.