I've been working on dumping assets from this game, and the only hurdle I'm having is the raw texture data that is inside the archive, I've used Rawtex and other texture tools and can't figure out how to make them usable.
I used a bms script for Kung Fu Panda 2 that dumps the chunks for each item in the index string in which it does really well ( I used it to pinpoint which files I was reversing) I'm pretty content with getting the textures from a trace tool, which I have for King Julien and others, but I figured it would be more effective to get them directly from the archive
Inside the .rar I'll include the decompressed version of the archive, and the chunks (.surf files) that are part of the texture chunks aswell as an image of the index to tell what texture in the surf file is which (they are sequential)