In the Lost Kingdom update, Devsisters encrypted the files in a completely different way, and now I saw someone that has managed to decrypt the files.
I'm absolutely DESPERATE to know how to decrypt them.
But one thing I know is that they are encrypted with XOR and I have no idea how to do that.
Here is the link for 6 of the encrypted files.
https://drive.google.com/drive/folders/ ... sp=sharing
(The game is made with unity, by the way.)
If anyone can decrypt the files, I would be really happy.
Cookie Run kingdom Encrypted Files.
-
- Posts: 42
- Joined: Mon Jun 07, 2021 8:20 pm
Re: Cookie Run kingdom Encrypted Files.
Tried to guess a key from file 0A3529EEFA7B1FCFCBB391F02D2EA5312879B83D. Thats seems like the best patient with more zeros.
Result probably incorrect. It's my first touch to obfuscation.
Result probably incorrect. It's my first touch to obfuscation.
Code: Select all
Set MEMORY_FILE binary "\x0A\x18\x08\xF7\xD4\xE5\xE3\x07\x10\xD4\xC1\x8A\xE6\x04\x18\x01\x20\x28\x28\xBE\xB8\xED\xA0\x04\x30\xF4\x03"
# Work only with file 0A3529EEFA7B1FCFCBB391F02D2EA5312879B83D
Open FDSE "0A3529EEFA7B1FCFCBB391F02D2EA5312879B83D" 0
Get fileSize asize 0
Get fileName basename 0
String fileName + ".dat"
Log MEMORY_FILE2 0 0
XMath numBlocks "fileSize / 184"
# Block size is 184 bytes
# Key assign seven times, moreover all 27 bytes of key used in the first and penultimate time.
For J = 0 < numBlocks
CallFunction SetXOR 1 27 #Num bytes of a key
CallFunction SetXOR 1 26
CallFunction SetXOR 1 26
CallFunction SetXOR 1 26
CallFunction SetXOR 1 26
CallFunction SetXOR 1 27
CallFunction SetXOR 1 26
Next J
Log fileName 0 fileSize MEMORY_FILE2
StartFunction SetXOR
GoTo 0 MEMORY_FILE
For I = 0 < SetXOR_ARG1
Get xorChar byte MEMORY_FILE
Savepos offset 0
Get char byte 0
Math char ^ xorChar
PutVarChr MEMORY_FILE2 offset char byte
Next I
EndFunction