Winning Eleven 5 (PS2) - WE5.DAT unpacking

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
venchia3
Posts: 5
Joined: Sun Oct 11, 2015 10:53 am

Winning Eleven 5 (PS2) - WE5.DAT unpacking

Post by venchia3 »

Dear all,
first of all cheers for this community and for the tools made by Luigi Auriemma!

First time posting here. I know that this is a long shot, but I would like to ask for support in order to understand how to unpack a particular .DAT archive from a pretty old soccer game made by Konami (KCET) for the Playstation 2 in 2001 called: Winning Eleven 5. With the help of filecutter.bms I could attach in this very post a .zip folder with a sample of the archive.

Basically inside this big .DAT file I'm pretty sure there are all of the graphics, sounds and whatever concerning the game, in fact all of the other files inside the game image are really small .IRX files, while the whole WE5.DAT is more than 400mb (this one is an early CD based game for the system).

Any help or hint would be greatly appreciated, before posting here I searched for weeks without a clue :)

All the best,


Matteo
aluigi
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Re: Winning Eleven 5 (PS2) - WE5.DAT unpacking

Post by aluigi »

The index table is in the executable, can you upload it?
aluigi
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Re: Winning Eleven 5 (PS2) - WE5.DAT unpacking

Post by aluigi »

In the meantime try this script:
http://aluigi.org/bms/winning_eleven_5.bms
venchia3
Posts: 5
Joined: Sun Oct 11, 2015 10:53 am

Re: Winning Eleven 5 (PS2) - WE5.DAT unpacking

Post by venchia3 »

sure! I believe that for a PS2 game what we are looking for is the SLPM file, which must be the equivalent of the executable. Attached you can find it along with the SYSTEM.CNF, in case it can be of any help :) thanks so much for looking into this!
aluigi
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Re: Winning Eleven 5 (PS2) - WE5.DAT unpacking

Post by aluigi »

Ok it's the same exe I got so the previous script should work perfectly :)
venchia3
Posts: 5
Joined: Sun Oct 11, 2015 10:53 am

Re: Winning Eleven 5 (PS2) - WE5.DAT unpacking

Post by venchia3 »

Tried to run and got this error:

Image

When checking the output_folder I can find 91 small .dat files and a small .bin file. However checking one of the .dat with notepad I could see the list of some of the .bin files containing textures (I know because other Winning Eleven games have the same files).

EDIT: in the same .dat (00000036.dat) I was talking before there is indeed the list of all of the folders and files containing textures but also audio and so on. It's already something good since before your help I couldn't even see a list of stuff :)
aluigi
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Re: Winning Eleven 5 (PS2) - WE5.DAT unpacking

Post by aluigi »

Sorry, my big fault.
Script 0.2 is online.
venchia3
Posts: 5
Joined: Sun Oct 11, 2015 10:53 am

Re: Winning Eleven 5 (PS2) - WE5.DAT unpacking

Post by venchia3 »

Ciao Luigi!
Thank you so much, it works perfectly now!! I just would like to ask you one more thing, hope you can tell me something :)

Now I can see all of the things inside the archive, I can see a lot of textures, but there are still some inside other .dat subfiles. For example the one attached here. I know there are textures in there because I can see that a tool called wepicture decoder can open those .dat files but obvioulsy with messed up palette. Is there something I can do to with those .dat?

Hope I'm not asking too much, in any case thank you again for your help!
aluigi
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Re: Winning Eleven 5 (PS2) - WE5.DAT unpacking

Post by aluigi »

I don't know what type of data it contains.
venchia3
Posts: 5
Joined: Sun Oct 11, 2015 10:53 am

Re: Winning Eleven 5 (PS2) - WE5.DAT unpacking

Post by venchia3 »

not a problem, I just want to thank you so much for all of your help until now! Cheers :D