Sherlock Holmes - The Devil's Daughter file *.upk

How to translate the files of a game
porton007
Posts: 9
Joined: Sun May 23, 2021 1:32 am

Sherlock Holmes - The Devil's Daughter file *.upk

Post by porton007 »

I want to translate this game to thai, how can I extract * .upk yet and reimpack it back? or

Where is the font file
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by cih99 »

:)
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by NoobInCoding »

cih99 wrote::)


I tried to add a font to the game (Sherlock Holmes Crimes and Punishments) but the game crashed

In fact, the original game file (startup.upk) was 23 mg
But when the repack is done, it becomes 59 mg

Even if I do not make any changes and export the file and repack without change, the size will still be 59 mg.

I do not know the problem of tool or game
But please if anyone can help me
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by cih99 »

Well, which language do you want the font to be?
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by NoobInCoding »

cih99 wrote:Well, which language do you want the font to be?

Greek
I can also create a font file
My problem right now is repacking files
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by cih99 »

send me the file
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by NoobInCoding »

cih99 wrote:send me the file

My font problem was solved
But now I have another problem
When I change the game subtitle files that are in the INT folder, they are not displayed in the game and the original text is displayed.
But other versions of this game like The Devil's Daughter are displayed in the game when I change the subtitle files.
can you help me?
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by cih99 »

I have localized the Arabic BA game before

Sherlock Holmes: The Devil's Daught



https://www.upload-4ever.com/0x8nn72bmuaz
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by NoobInCoding »

cih99 wrote:I have localized the Arabic BA game before

Sherlock Holmes: The Devil's Daught



https://www.upload-4ever.com/0x8nn72bmuaz


Well, the localization you did was for "The Devil's Daughter."
I'm localizing the Sherlock Holmes Crimes and Punishments version.

To further explain the problem, I have to say that the UNREAL 3 game subtitles are in two places
One in int files (which are easily editable)
And also in upk files as SoundNodeWave (which, despite the availability of editing tool, is very difficult to edit because there are many files, each with a ONE subtitle)

In most games made with unreal 3, INT files can be easily edited and had nothing to do with SoundNodeWave files. (Like The Devil's Daughter)
But in this game, if I edit the INT files, the game still reads the subtitle text from the SoundNodeWave file.
Now I'm looking for a way for the game to read its subtitle text from INT files (maybe with edit config files)
Help me if you can
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by cih99 »

:: Let's start the application on the first case::
(There is a video below)
The chat scripts are in the Case_BP folder and the interface scripts are in Case_BP_P_LOC_INT.upk
-------------------------------------------------------
Required tools:
1- UPKPacker tool (of course there is an explanation in the topic of unreal engine 3)
2- AutoIt from here:


(Put it on your device and forget it's there.)
3- Special scripts for this game that I programmed and downloaded from here:


AutoIt
https://www.autoitscript.com/site/autoit/downloads

Explanation video

https://www.upload-4ever.com/ajpoengheyjt


https://twitter.com/Abdelha92188118
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by NoobInCoding »

cih99 wrote::: Let's start the application on the first case::
(There is a video below)
The chat scripts are in the Case_BP folder and the interface scripts are in Case_BP_P_LOC_INT.upk
-------------------------------------------------------
Required tools:
1- UPKPacker tool (of course there is an explanation in the topic of unreal engine 3)
2- AutoIt from here:


(Put it on your device and forget it's there.)
3- Special scripts for this game that I programmed and downloaded from here:


AutoIt
https://www.autoitscript.com/site/autoit/downloads

Explanation video

https://www.upload-4ever.com/ajpoengheyjt


https://twitter.com/Abdelha92188118


thank you very much
Your scripts helped me a lot
But there is only one other problem
In English, the letters are not displayed correctly when I translate some of the action zone texts.
Example below:
badchar.png
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by cih99 »

I think the problem is in the line
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by NoobInCoding »

cih99 wrote:I think the problem is in the line

After checking, I realized that the problem is reading the characters
In fact, letters are not read in Unicode in English, which is why this problem occurs

But if we change the language to something other than English (for example, Turkish or Russian) and enter the text in that language, the game will show correctly.

Now the problem is that your tool for SoundNodeWave can only import instead of English

Can you write a tool to import SoundNodeWave that can import a language other than English?
In this case, the problem is solved
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by cih99 »

use a program
https://notepad-plus-plus.org/downloads/
In writing and memorizing

We have other programs that can be changed, try to leave them on


https://www9.0zz0.com/2021/08/14/08/445070129.gif
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by NoobInCoding »

--deleted because problem solved---
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by NoobInCoding »

cih99 wrote:use a program
https://notepad-plus-plus.org/downloads/
In writing and memorizing

We have other programs that can be changed, try to leave them on


https://www9.0zz0.com/2021/08/14/08/445070129.gif


Oh my god
I changed the file encoding to USC and the texts were displayed correctly!
Thanks for your help :)

And a question
In the Startup_LOC_INT.upk file are files with the format:
* .Data_SH7_DetectiveRank
* .Data_SH7_MoralRank
* .Data_SH7_CaseMessage
* .Data_SH7_CaseTrophy
* .Data_SH7_Conclusion
* .Data_SH7_MoralChoice
* .Data_SH7_CaseInfo
* .Data_SH7_Character
exists . Do I need to edit these files as well? And if it needs to be edited, do you have a tool for it?
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by NoobInCoding »

Up
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Sherlock Holmes - The Devil's Daughter file *.upk

Post by NoobInCoding »

Up