Asterix XXL Remasters - DXT Texture Files

Textures, recreate headers, conversions, algorithms and parsing of image files
NukaCorgi
Posts: 1
Joined: Fri May 21, 2021 12:58 pm

Asterix XXL Remasters - DXT Texture Files

Post by NukaCorgi »

Hello everyone! I've got a weird issue with the texture files from Asterix XXL 1 and 2 Remastered + XXL 3. I can't figure out for the life of me how to open them for use in Blender.

Image

I converted the models just fine but the textures are a whole different story. I've attatched some of these files here in a ZIP File if anyone would be kind enough to figure out a fix for me that I can use in the future, I appreciate any help!
Thank you so much!

AsterixXXL1Textures.rar
h3x3r
Posts: 165
Joined: Wed Jun 01, 2016 5:53 pm

Re: Asterix XXL Remasters - DXT Texture Files

Post by h3x3r »

Just drop them on Raw Texture Cooker viewtopic.php?t=7099 and set OFFSET 0xE0. But you can't get mipmaps from it. Just base layer.