Guardians of Middle-Earth

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Guardians of Middle-Earth

Post by Doctor Loboto »

Well i've done plenty of research pertaining to extracting the archives of this game, and I've gotten things to the very base form. I have here the mesh files for Sauron, as well as the textures needed. Only problem is both are a proprietary format. I was hoping someone would take a look and see if we can extract them properly into something more common and useful.

https://www.dropbox.com/s/ipt6rbnytn4gvwr/champ_enchanter_sauron.zip?dl=0
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Guardians of Middle-Earth

Post by Acewell »

Image
This is the first submesh of champ_enchanter_sauron.mesh, the next one will have a FVF of 68. The face count in the image is just random to see if i could get anything to show up, you'll have to inspect the file further to get an accurate count. I had to flip and scale up the UVs to fit the texture but everything eventually lines up.
The .tex files are just .dds with an extra 12 bytes in the header. Open them in a hex editor and delete the first 12 bytes then rename the extension to dds.
:)
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Guardians of Middle-Earth

Post by Doctor Loboto »

Man, I'm bad at this...I can never seem to make these work properly now matter what I do. I can get extractors to work just fine, but hex2obj seems to hate me. If anyone can make a script for this it would be much appreciated.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Guardians of Middle-Earth

Post by Acewell »

yeah but if you want it bad enough you can't wait around for a plugin or tool that might never happen and you gotta learn this stuff :)

Image

its a nice model and if you want it let me know. I never even heard of this game until you posted this thread, but i'm glad you did because there is some nice models in it. :D
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Guardians of Middle-Earth

Post by Doctor Loboto »

Yes, I would very much like the models...the base models. If you'd like to make a little project out of this I can supply the model files and you can extract them, and we can work together to package them up.

https://www.dropbox.com/s/zbcbdgv3mvbxra5/GoME.zip?dl=0
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Guardians of Middle-Earth

Post by Acewell »

You could try Zaramont's Shadow of Mordor script for 3ds Max
viewtopic.php?f=5&t=1331

the .mesh files from each game look very similar but i can't test it because i don't have 3ds max.
i wish people would just write Noesis plugins so all could use it :(
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Guardians of Middle-Earth

Post by Doctor Loboto »

Sadly it will not...since it requires a .skel file as well, and these do not have them.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Guardians of Middle-Earth

Post by Acewell »

did you try both scripts? one is for static objects and other for characters, maybe the static script will work.
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Guardians of Middle-Earth

Post by Doctor Loboto »

Unfortunately that script also errors. I appreciate your help though, maybe one day we'll get it figured out.