I started off here
viewtopic.php?t=7018
Which then led me to here.
viewtopic.php?t=3733
Leading to this...
viewtopic.php?f=9&t=15121
Not exactly sure where I got the tools but.. im stuck now
File structure come out good with one of the methods above.
This is whats inside my MDL folder. These files are in fact the correct ones.
This was the post I found the Noesis importer on.
https://forum.xentax.com/viewtopic.php?t=18093
It requires plugging in several files to make 1 mesh. So in other words no batching.
Is there away to "combine" these files to make 1 mesh or edit the script to parse the files ?
Thank you for any help.
Tales of Berseria (PC) .TOMDLP_P .TOMDLB_D
-
- Posts: 647
- Joined: Tue Jul 24, 2018 8:52 am
-
- Posts: 28
- Joined: Sat May 22, 2021 4:22 am
Re: Tales of Berseria (PC) .TOMDLP_P .TOMDLB_D
Me too, i've been using AstroGrep to search for the character data and skeleton for the .TOMDLB_D files.