Tales of Berseria (PC) .TOMDLP_P .TOMDLB_D

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Tales of Berseria (PC) .TOMDLP_P .TOMDLB_D

Post by DJ Normality »

I started off here
viewtopic.php?t=7018

Which then led me to here.
viewtopic.php?t=3733

Leading to this...
viewtopic.php?f=9&t=15121

Not exactly sure where I got the tools :lol: but.. im stuck now
Image

File structure come out good with one of the methods above.

Image

This is whats inside my MDL folder. These files are in fact the correct ones.

This was the post I found the Noesis importer on.
https://forum.xentax.com/viewtopic.php?t=18093

It requires plugging in several files to make 1 mesh. So in other words no batching. :cry:

Image

Is there away to "combine" these files to make 1 mesh or edit the script to parse the files ?

Thank you for any help.
LuigiwithTHEDoNg
Posts: 28
Joined: Sat May 22, 2021 4:22 am

Re: Tales of Berseria (PC) .TOMDLP_P .TOMDLB_D

Post by LuigiwithTHEDoNg »

Me too, i've been using AstroGrep to search for the character data and skeleton for the .TOMDLB_D files.