Far Cry 3 (PC) .XBG .MESH

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Far Cry 3 (PC) .XBG .MESH

Post by DJ Normality »

I used Dunia tools to unpack the archives i load the .xbg files with the Noesis plugin but it fails for 90% of them.
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So i tried using the FC3 blender tools but it converted my models from .xbg to .mesh. And they fail to open using xnarla importer.
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Any ideas or am i missing something ?
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Far Cry 3 (PC) .XBG .MESH

Post by DJ Normality »

Update** I was able to convert most of the models using FCP noesis script. This sample though along with many of the characters i see didnt parse still. Thanks for any help im sure this is a difficult format due to the variations across games.