[PS2] Area 51 - .*STRINGBIN

How to translate the files of a game
OAleex
Posts: 52
Joined: Mon Nov 04, 2019 3:18 am

[PS2] Area 51 - .*STRINGBIN

Post by OAleex »

removed.
Last edited by OAleex on Fri Jun 11, 2021 11:52 pm, edited 1 time in total.
gameside
Posts: 66
Joined: Sun Nov 08, 2020 1:07 pm

Re: [PS2] Area 51 - .*STRINGBIN

Post by gameside »

Area 51 - STRINGBIN tool [PS2]
by gameside

drag and drop *.STRINGBIN file for export text, and *.txt file for generate new *.STRINGBIN
Area51PS2-texttool.7z

Note: Based on file samples and not tested ingame.
test it before start anything, And remember, do not change anything except the strings
OAleex
Posts: 52
Joined: Mon Nov 04, 2019 3:18 am

Re: [PS2] Area 51 - .*STRINGBIN

Post by OAleex »

gameside wrote:Area 51 - STRINGBIN tool [PS2]
by gameside

drag and drop *.STRINGBIN file for export text, and *.txt file for generate new *.STRINGBIN
Area51PS2-texttool.7z
Note: Based on file samples and not tested ingame.
test it before start anything, And remember, do not change anything except the strings


Thanks dude, but a better tool has already been developed
gameside
Posts: 66
Joined: Sun Nov 08, 2020 1:07 pm

Re: [PS2] Area 51 - .*STRINGBIN

Post by gameside »

OAleex wrote:
gameside wrote:Area 51 - STRINGBIN tool [PS2]
by gameside

drag and drop *.STRINGBIN file for export text, and *.txt file for generate new *.STRINGBIN
Area51PS2-texttool.7z
Note: Based on file samples and not tested ingame.
test it before start anything, And remember, do not change anything except the strings


Thanks dude, but a better tool has already been developed

its ok, structure was easy after all...
its always good to have better things, but where? I love to see this tool you talking about
Delutto
Posts: 561
Joined: Tue Oct 13, 2015 1:26 pm

Re: [PS2] Area 51 - .*STRINGBIN

Post by Delutto »

OAleex wrote:Thanks dude, but a better tool has already been developed
What do you mean as "better tool"?
OAleex
Posts: 52
Joined: Mon Nov 04, 2019 3:18 am

Re: [PS2] Area 51 - .*STRINGBIN

Post by OAleex »

Delutto wrote:
OAleex wrote:Thanks dude, but a better tool has already been developed
What do you mean as "better tool"?


I sent you a pm explaining
Last edited by OAleex on Wed May 05, 2021 7:17 am, edited 2 times in total.
OAleex
Posts: 52
Joined: Mon Nov 04, 2019 3:18 am

Re: [PS2] Area 51 - .*STRINGBIN

Post by OAleex »

gameside wrote:
OAleex wrote:
gameside wrote:Area 51 - STRINGBIN tool [PS2]
by gameside

drag and drop *.STRINGBIN file for export text, and *.txt file for generate new *.STRINGBIN
Area51PS2-texttool.7z
Note: Based on file samples and not tested ingame.
test it before start anything, And remember, do not change anything except the strings


Thanks dude, but a better tool has already been developed

its ok, structure was easy after all...
its always good to have better things, but where? I love to see this tool you talking about


The tool is private, it was made by a friend of a server on discord.
gameside
Posts: 66
Joined: Sun Nov 08, 2020 1:07 pm

Re: [PS2] Area 51 - .*STRINGBIN

Post by gameside »

OAleex wrote:The tool is private, it was made by a friend of a server on discord.

hmm... Interestingly, this file had nothing complicated, its fun you mention other tool as private :lol:
OAleex
Posts: 52
Joined: Mon Nov 04, 2019 3:18 am

Re: [PS2] Area 51 - .*STRINGBIN

Post by OAleex »

gameside wrote:
OAleex wrote:The tool is private, it was made by a friend of a server on discord.

hmm... Interestingly, this file had nothing complicated, its fun you mention other tool as private :lol:


so, the tool is not for the game itself, it is for a table that each game has it is possible to be private, I explain to you in PM.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: [PS2] Area 51 - .*STRINGBIN

Post by aluigi »

@gameside
I have been made aware by some users about various detections related to the tool you posted:
https://www.virustotal.com/gui/file/0dd ... /detection

Are you sure that tool is 100% "ok"?
gameside
Posts: 66
Joined: Sun Nov 08, 2020 1:07 pm

Re: [PS2] Area 51 - .*STRINGBIN

Post by gameside »

aluigi wrote:@gameside
I have been made aware by some users about various detections related to the tool you posted:
https://www.virustotal.com/gui/file/0dd ... /detection

Are you sure that tool is 100% "ok"?

I created this tool with autoit and packed it with upx to decrease size of it
Autoit itself will get attention of some antivirus, and also upx does the same thing some time
I will upload upx free tool, if you still think it's a virus just remove it...
-edit
here is the upx free version of it (notice the size?)
Area51PS2-texttool.7z

here is virustotal
as I said if you still not sure about it, feel free to remove it
swuforce
Posts: 233
Joined: Thu Oct 16, 2014 4:39 pm

Re: [PS2] Area 51 - .*STRINGBIN

Post by swuforce »

gameside wrote:to decrease size of it

Then why don't you just simply upload the source?
I got only about 5% of users complain about how to building to exe.