[PS2] Donald PK - *PSS File Format recreate
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- Posts: 52
- Joined: Mon Nov 04, 2019 3:18 am
[PS2] Donald PK - *PSS File Format recreate
Hi guys, I'm trying to translate Donald PK from ps2.
My biggest problem is the video file, it seems simple, but, it has a secret, when I use PSS DEMUX to extract the *.pss file it generates *.dat files:
and I don't know how to reconstruct this Pss, someone. Do you know how to recreate?
Download:
https://www.mediafire.com/file/ryd473bk ... E.rar/file
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- Posts: 11
- Joined: Fri Jan 27, 2017 1:07 pm
Re: [PS2] Donald PK - *PSS File Format recreate
The best choice is using BMS, as far i know, PSSPlex and PS2Strw doesn't wotk too.
But with this information, Aluigi could make one bms.
But with this information, Aluigi could make one bms.
Code: Select all
// PS2 Video
// PSS file format
// big endian
// header (26 bytes)
4 bytes (uint32) - section ID // 0x00 0x00 0x01 0xBA - pack_start_code
22 bytes - unknown
// ADS Audio stream = SpuStreamHeader + SpuStreamBody
// Note: Audio streams are optional
// Note: Audio structures are little endian
// Note: streams can be stored in different order
4 bytes (uint32) - section ID // 0x00 0x00 0x01 0xBD - private_stream_1 (audio data)
19 bytes - unknown
// SpuStreamHeader
4 bytes (char) - signature // "SShd"
4 bytes (uint32) - struct size // 24
4 bytes (uint32) - type // 0 - PCM 16bit big endian
// 1 - PCM 16bit little endian
// 2 - SPU2-ADPCM (VAG)
4 bytes (uint32) - sampling rate // e.g. 48000
4 bytes (uint32) - number of channels // e.g. 2
4 bytes (uint32) - interleave size // has to be 512
4 bytes (uint32) - loop start block address
4 bytes (uint32) - loop end block sddress
// SpuStreamBody
4 bytes (char) - signature // "SSbd"
4 bytes (uint32) - size of audio data
x bytes - audio data
x bytes - data streams
x bytes - MPEG2 video stream
4 bytes (uint32) - padding ID? // 0x00 0x00 0x01 0xBE
2 bytes (uint16) - unknown
x bytes - padding // 0xFF 0xFF 0xFF 0xFF...
4 bytes (uint32) - file end ID // 0x00 0x00 0x01 0xB9 - MPEG_program_end_code