Juiced 2 .ati and .dxt files

Textures, recreate headers, conversions, algorithms and parsing of image files
foodcache3
Posts: 2
Joined: Wed Apr 14, 2021 3:02 pm

Juiced 2 .ati and .dxt files

Post by foodcache3 »

I've been looking into the texture files extracted from Juiced 2 with a quickbms script and so far it just seems like a (partially) headerless DDS, yet when I try to add a header in a hex editor, some files still don't open. So far I have seen dxt5, dxt3, dxt1 and ati2 compression, yet regardless of compression, only some textures convert correctly, and others give me an unexpected EOF when I try to open in GIMP.

Am I doing something wrong? I'm not really experienced with a hex editor and texture formats so I don't really know what I am doing, but if someone could help me convert these, that would be very nice.

I have included samples of each compression, and two examples of DDS files, one working and one not.

samples.7z
h3x3r
Posts: 165
Joined: Wed Jun 01, 2016 5:53 pm

Re: Juiced 2 .ati and .dxt files

Post by h3x3r »

The samples you posted are just fine. I advice you to use viewtopic.php?f=7&t=7099 and you just need set offset 2C and tinker with settings. Be mind that tool doesn't recognize mipmaps. Too bad that there are not information about width and height.
foodcache3
Posts: 2
Joined: Wed Apr 14, 2021 3:02 pm

Re: Juiced 2 .ati and .dxt files

Post by foodcache3 »

Thanks that works much better now.