I've looked into many extractors but nothing seems to work for this. Its a Montreal .BIG file. Here is a sample of the header. The full file is 2.6GB. I can't find anything on Yeti.big that is compatible with this game.
Lost Via Domus (.BIG)
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Re: Lost Via Domus (.BIG)
The only script I have is http://aluigi.org/bms/lost_via_domus.bms
The sample is too small to test it.
The sample is too small to test it.
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Re: Lost Via Domus (.BIG)
aluigi wrote:The only script I have is http://aluigi.org/bms/lost_via_domus.bms
Looks like it doesn't work fine:
Also extracted .txt file have binary garbage inside.
But most of .dat files started with 01 byte, often with 01 08.
Full yeti.big size is 2,6 Gb, and repack on rutracker is 1,9 Gb...
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Re: Lost Via Domus (.BIG)
@Andrakann script worked correctly and there are no errors.
Code: Select all
# decompression not supported yet, so the script is quite useless
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Re: Lost Via Domus (.BIG)
Is there no way to extract this Ekey ?
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Re: Lost Via Domus (.BIG)
no, cuz there is unknown compression algorithm.
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Re: Lost Via Domus (.BIG)
The script provides file coverage of just 33%.
Changing log "" to log NAME would give somewhat folder structure: folder 27 clearly have text content, but phrases are cut - compressed. These files could be dumped from game memory i.e. with Cheat Engine. No idea how to find models in memory. But there's always ripping way with NinjaRipper, RenderDoc.
num1 might present some sequence number:
Also executable has lots of source code (that wasn't compiled and just embed) - parts of console versions, presumably.
The game is on abandonware and archiveorg, if someone wants.
Beowulf game of same dev has yeti file as well, but, luckily, it has PSP version with all files unpacked.
Changing log "" to log NAME would give somewhat folder structure: folder 27 clearly have text content, but phrases are cut - compressed. These files could be dumped from game memory i.e. with Cheat Engine. No idea how to find models in memory. But there's always ripping way with NinjaRipper, RenderDoc.
Code: Select all
#get DUMMY2 long
get num1 byte
get grp1 byte
get grp2 short
Code: Select all
i s f num1 grp1 grp2
89 10 10 96 56 27425
90 10 10 120 56 27425
91 10 10 121 56 27425
92 36 10 220 56 27425
93 14 10 221 56 27425
94 696 58 216 34 48928
Also executable has lots of source code (that wasn't compiled and just embed) - parts of console versions, presumably.
The game is on abandonware and archiveorg, if someone wants.
Beowulf game of same dev has yeti file as well, but, luckily, it has PSP version with all files unpacked.