ELEX - Fonts
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- Posts: 124
- Joined: Fri Oct 24, 2014 2:55 pm
ELEX - Fonts
Hi guys. Who can help convert font textures, I would be very grateful for help.
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- Posts: 165
- Joined: Wed Jun 01, 2016 5:53 pm
Re: ELEX - Fonts
If you have 010 HEX Editor then use this template to parse font files. It shows you where maping and texture starts. BTW texture is classic DDS file.
How to save texture: Open font file in 010 HEX Editor, use template on that font file and click on Texture node. Press ctrl and double tap C key now create new file as HEX and paste copied data. Now you can save it as *.DDS file.
And here are fonts.
Code: Select all
//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//
// File:
// Authors:
// Version:
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
ubyte Magic[4];
uint FileSize; //+130
FSeek(68);
uint CharTableSize;
uint Dumy;
uint TextureSize;
FSeek(44);
ubyte CharTable[CharTableSize];
ubyte Texture[TextureSize];
uint UnknownDataSize;
ubyte UnknownData[UnknownDataSize-4];
uint UnknownDataSize0;
ubyte UnknownData0[UnknownDataSize0];
How to save texture: Open font file in 010 HEX Editor, use template on that font file and click on Texture node. Press ctrl and double tap C key now create new file as HEX and paste copied data. Now you can save it as *.DDS file.
And here are fonts.