Anyone can help me? I think they are unity files, however, the header is "PM03PM03FS" instead of "UnityFS".
game:https://dream.163.com/baidupzpc/
Help with the *.bundle(unity) file
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- Posts: 8
- Joined: Fri Aug 31, 2018 4:50 am
Re: Help with the *.bundle(unity) file
It's a bunch of renamed bundles packed together, an initial PM03 then a bunch of concatenated archives with UnityFS replaced with PM03FS (as far as I can tell. I don't know if anything else is different from the unity spec).
There's an xor key in the global-metadata.dat file for the manifests (u32 count, [?32, u32 offset, ?32] * count), I think 110 bytes at 0x29384 works.
I attached a program to split bundles up and rename the header. It depends on the manifests and global-metadata.dat. It's also easy to not use those. But I used them.
There's an xor key in the global-metadata.dat file for the manifests (u32 count, [?32, u32 offset, ?32] * count), I think 110 bytes at 0x29384 works.
I attached a program to split bundles up and rename the header. It depends on the manifests and global-metadata.dat. It's also easy to not use those. But I used them.
Code: Select all
Fenghua.exe <input files/folders> [-o <output folder>] -- <global-metadata.dat>
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- Posts: 19
- Joined: Sun Jul 05, 2020 10:01 am
Re: Help with the *.bundle(unity) file
corruptturret wrote:It's a bunch of renamed bundles packed together, an initial PM03 then a bunch of concatenated archives with UnityFS replaced with PM03FS (as far as I can tell. I don't know if anything else is different from the unity spec).
There's an xor key in the global-metadata.dat file for the manifests (u32 count, [?32, u32 offset, ?32] * count), I think 110 bytes at 0x29384 works.
I attached a program to split bundles up and rename the header. It depends on the manifests and global-metadata.dat. It's also easy to not use those. But I used them.Code: Select all
Fenghua.exe <input files/folders> [-o <output folder>] -- <global-metadata.dat>
Thanks for your help. Unfortunately, the splited files can not be opened with Asset Studio as well as UABE, so how to do with it?
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- Posts: 5
- Joined: Wed Apr 24, 2019 9:33 am
Re: Help with the *.bundle(unity) file
Here is the decryption tool, tested to decrypt all Asssetbundle.