Chulip (PS2) face numbering

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
mecha_yodzilla
Posts: 8
Joined: Mon Jan 04, 2021 4:58 pm

Chulip (PS2) face numbering

Post by mecha_yodzilla »

I've recently been trying to get the 3d models from the game Chulip, and I've been able to find the vertex information pretty easily. However, I can't seem to connect the faces to the vertices. The faces seem to use a single byte to identify the vertices, but in many of the models, there are more than 255 vertices. Additionally, each number in the face definitions is followed by an increasing number which, if included in the number, would extend past the number of vertices any of the models have. Attached are examples for both the vertices and the faces. If anyone would be able to give me any insights it would be greatly appreciated, thank you.
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Chulip (PS2) face numbering

Post by DJ Normality »

I found many PS2 games uses vertex to auto generate faces. Id have to look more into your samples. But most PS2 games I've done use this game technique.
DKDave
Posts: 136
Joined: Mon Nov 23, 2020 6:01 pm

Re: Chulip (PS2) face numbering

Post by DKDave »

If you auto-generate them as triangles, it looks like this:

Image
nitrokart
Posts: 3
Joined: Sat Jul 24, 2021 8:48 am

Re: Chulip (PS2) face numbering

Post by nitrokart »

how to auto generate faces? write more about faces PS2
what code?