Hello guys!!
Since the new version of Rpcs3 is excellent
copes with PS3 games, I was tried
get models from the game Def Jam Icon.
1) I have tested Render Doc (v1.12) & Rpcs3 compatibility
and got geometry, but the structure of the columns in
CSV table are different from PC games.
There are files with models in the Render Doc,
and exported to CSV, but in blender plugin
they dont opened, it gives an error.
2) RenderDoc + FBX Exporter
it is based on the old version of RenderDoc and Rpcs3
got only 1 fps, without loading scenes, aint possibilities
get the data.
3) also tested csv2obj - no results.
I attached examples of files:
icon-jeezy-test.csv - example from Rpcs3
mafia3-simpleobj-test.csv - example from PC game
I really hope for your help, as I want to get it for a long time
all models from the game Def Jam Icon..
Thanks.
Render Doc & Rpcs3 (Def Jam Icon) I need a help
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- Posts: 26
- Joined: Mon Dec 18, 2017 9:30 pm
Re: Render Doc & Rpcs3 (Def Jam Icon) I need a help
I have some progress, just changed values of CSV file in google doc, and delete strings with "Restart" words, make correct numbers in VTX, and after blender plugin is work. But in model has many holes, and wrong gluing polygons... Still waiting for experts opinion, just need to know what I doing wrong, cause I guess now it much closer to fix it
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- Posts: 26
- Joined: Mon Dec 18, 2017 9:30 pm
Re: Render Doc & Rpcs3 (Def Jam Icon) I need a help
Updating
1) Yesterday I was remember that Def Jam Icon came out and for Xbox360, and tested it on RenderDoc + Xenia
emulator, I was hope this format will be for the script for blender more understandable, Render Doc with task
did it, but the structure of the columns is very similar on those from the PS3 version, and the geometry is clear, but
the script doesnt recognize "Restart" lines. Here is example of 2 same scenes for RenderDoc 1.12
one from PS3 and one from Xbox360:
https://mega.nz/file/hxElGaQB#6vXm0f1qj ... 5VguDZRG98
2) I found an alternative FBX exporter (made on python) for Render Doc on one Chinese site, it works
with PC games, but with version models PS3 and Xbox360 - isn't. When I was try to export model, nothing happend
and have that warrings in log:
It only works with install extension in RenderDoc
https://github.com/FXTD-ODYSSEY/RenderDoc2fbx
I'm not the first who notice this bug, already several people wrote to the author of the script on github
here is tutorial how to make scripts for RenderDoc
https://blog.l0v0.com/posts/c12b915c.html
3) What conclusion did I come to: Models from PC games are displayed in the tab "VS In", models from PS3 and Xbox360
in the "VS Out" tab, it can also affect for the absence of triangles when exporting, without the "Restart" lines as Bigchillghost
wrote may not properly close the build chain polygons. Also PC files has name of colums POSTION.x, POSTION.y, POSTION.z. in
Xbox360 scene it named SV_Position.x, SV_Position.y, SV_Position.z.
I spent for it test around 5 hours, Does anyone have the ability to own Python programming skills check this exporter or fix it for games PS3 and Xbox360 for RenderDoc?
1) Yesterday I was remember that Def Jam Icon came out and for Xbox360, and tested it on RenderDoc + Xenia
emulator, I was hope this format will be for the script for blender more understandable, Render Doc with task
did it, but the structure of the columns is very similar on those from the PS3 version, and the geometry is clear, but
the script doesnt recognize "Restart" lines. Here is example of 2 same scenes for RenderDoc 1.12
one from PS3 and one from Xbox360:
https://mega.nz/file/hxElGaQB#6vXm0f1qj ... 5VguDZRG98
2) I found an alternative FBX exporter (made on python) for Render Doc on one Chinese site, it works
with PC games, but with version models PS3 and Xbox360 - isn't. When I was try to export model, nothing happend
and have that warrings in log:
It only works with install extension in RenderDoc
https://github.com/FXTD-ODYSSEY/RenderDoc2fbx
I'm not the first who notice this bug, already several people wrote to the author of the script on github
here is tutorial how to make scripts for RenderDoc
https://blog.l0v0.com/posts/c12b915c.html
3) What conclusion did I come to: Models from PC games are displayed in the tab "VS In", models from PS3 and Xbox360
in the "VS Out" tab, it can also affect for the absence of triangles when exporting, without the "Restart" lines as Bigchillghost
wrote may not properly close the build chain polygons. Also PC files has name of colums POSTION.x, POSTION.y, POSTION.z. in
Xbox360 scene it named SV_Position.x, SV_Position.y, SV_Position.z.
I spent for it test around 5 hours, Does anyone have the ability to own Python programming skills check this exporter or fix it for games PS3 and Xbox360 for RenderDoc?