Unpacking a 3DGameStudio .wrs

Doubts, help and support about QuickBMS and other game research tools
Rayharry
Posts: 1
Joined: Mon Mar 01, 2021 7:22 pm

Unpacking a 3DGameStudio .wrs

Post by Rayharry »

Howdy!

I have this silly problem, or a quest, where I'm trying to open and unpack the data files (.wrs) of a 3DGameStudio game I created as a teenager.

The original project files are long gone and completely lost, but I still have the playable builds of my game. I created the game with Acknex 5.20 version of the engine, and I tried googling around but only found a script which can unpack .wrs for A3: http://typicalgeek.blogspot.com/2013/05/unpacking-saints-of-virtues-wrs-files.html

Having access to the old MDL files, texture files and sprites would be really great. Maybe even for reverse-engineering my old game. If any of you have any tips, have the correct script or can nudge me in the right direction, I would be really grateful!


Here is a screenshot of the game I created, named "Super Ram Forever". We also made a few other games, but this one was the most complete.
Image
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Unpacking a 3DGameStudio .wrs

Post by aluigi »

For anyone interested in this topic, the solution was using the following script:
http://aluigi.org/bms/gamestudio.bms