Need some help with this Pak format
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Need some help with this Pak format
I asked the question over at XenTax so I thought I'd also pose the question here if anybody knew how to get this Pak decompressed. The Pak I'm referring to is the one used for The Da Vinci Code. It's newer than Buffy's, different enough from Indiana Jones, and older than Silent Hill: Homecoming. This is the one used in the Slayer engine but each iteration of the format has differences between them. If anyone can solve this Pak and make a BMS, I'd be grateful. Just to make sure, do I need to send an example of the game files? I have a dropbox to 3 Paks relating to 1 of the levels of the game.
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Re: Need some help with this Pak format
Yeah a sample file would be helpful.
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Re: Need some help with this Pak format
aluigi wrote:Yeah a sample file would be helpful.
Here's the dropbox link: https://www.dropbox.com/s/vnm1pa52mlba9 ... e.zip?dl=0
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Re: Need some help with this Pak format
I checked those samples (found them on the xentax topic) but the format looks weird, for example the sequence of bytes 48 00 0a 00 in res_m0x_louvre.pak is the same available in the other two samples from offset 0x14 which is not a good sign (complexity, more work and so on).
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Re: Need some help with this Pak format
I'm wondering if it works similarly to Valve's vpk format, where you have the main dir that opens properly but it calls the other numbered vpks for the info.
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Re: Need some help with this Pak format
I suppose it's something like that but it looks quite complicated
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Re: Need some help with this Pak format
. Any kind of luck on this format?
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Re: Need some help with this Pak format
I've tried my hand with figuring it out but got nothing. It's just a basic set up but it didn't cut it.